Like I said in my other thread, I think it would be better to revise the Mercenary’s goal to something that specifically allows letting your target die. I gave my full reasons there, but to summarize:
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It balances out the randomness with which mercenaries are assigned; getting a merc at the start shouldn’t be a flat, unchanging buff. The risk that they could betray you is a good thing in this respect.
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It leads to more interesting gameplay by introducing more options for the mercenary and for others who interact with them, rather than the somewhat flat single-focus gameplay you get if you require that they keep their first target alive.
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It encourages both the Mercenary and their target to lie, which is a good thing in a game based around lies and deception. Auto-trusting each other is bad and should be reserved for just a few situations where it’s absolutely necessary.
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It’s thematically appropriate; the name “mercenary” itself means someone whose loyalties are negotiable.