Is there anomosity between the ToL and FoL / i42 Forums communities? If so, how can we repair the relationship?

That as well as the fact that the actual game hasn’t changed much in a good while

So in both regards, high-level and object-level, most of us are at least competent if not more

Thinking you know and understand a game well, even after not playing it for many many months, is hypocracy. You dont know the playerbase, you dont know the metas, you have maybe read the patch notes but you dont know which Impact the changes have.

That’s definitely not the word you’re looking for, but I’ll bite regardless I guess

Nobody is claiming to be a master of ToL after not playing it in a bit

But to claim that there have been enough changes to completely invalidate the opinion of anyone who hasn’t played in a few months, regardless of their prior experience, is just wrong.

Especially given the game is at its core fundamentally similar to other games that many of us have also played, and that many of us have a decent historical knowledge base of “higher-level concepts”, as Arete would call them, from which to draw on.

Thus, on both levels, many of us are capable of having a good-faith discussion on balancing ToL.

After all, I don’t remember there being an agreed-upon number of hours you have to have played in the last week for your opinion to matter. If you have a good idea, it’s good, and if you’re out of touch the idea will be made on bad premises. So it’s really hard to claim that a group of people who have mostly spent a long time in ToL are suddenly completely incapable of knowing what the game is like due to meta shifts they’ve probably been through before.

2 Likes

I haven’t played the game since late October due to my laptop breaking, does that invalidate my balance opinions?

I’m more inclined to listen to a newbie about his experiences, than to a vet who only knows the game theory

I don’t see why we choose only one

4 Likes

It… doesnt invalidate them, but it doesnt make them less strange and unrealistic

If this is about the Fool thing I’m pretty sure that’s an opinion I’ve held since before my laptop broke

No. We had other stuff too

If this is about any of my recent suggestions in feedback-balance it’s probably worth mentioning that I sometimes put ideas in there that I’m not super sure of, because I’m trying to figure out if they’re good or not, or to workshop them

Fair enough

…and also that in the past week the most uncontroversially popular suggestion was one of mine, although frankly I’m not super inclined to judge suggestions solely on the number of thumbs up vs. thumbs down they get.

You never should ignore the ideas of others completely. But there is no point in long discussions if the other person doesn’t really know what she’s speaking about.

sighs heavily
@orangeandblack5
@anon97870008

Three non-Fool-related balance suggestions, go.

Ideally two object-level-ish suggestions and one “higher-level” suggestion.

  1. Don’t disable Scorned abilities and let him get more successes like the Mercenary, give him extra gold.
  2. Poacher should be occupy immune.
  3. Give Maid a day ability.

I can give further explanations to each, but that’s my children.

This seems entirely besides the point but

  1. Break up Observer’s ability into Follow and Watch, give it a day ability (don’t realky care what)

  2. Nerf Prince. The how is debatable, but I could certainly see Prince becoming an Asceticizer instead of a Rolestopper and dropping him to one kill from three as being good ways to reduce his overall influence on the game.

  3. Rework the King into a more cohesive, supportive, and social role, making it a passive doublevoter and gladiator to help it be a role that really focuses discussion over the course of the day. Lean into what makes the King the King, as it’s something no other RTSDG currently has. Alongside this, reduce the punishment for lynching a Good King, making a more sound class that doesn’t scare players into leaving Evil Kings alive, but rather forces them to honestly consider the benefits snd drawbacks.

Oh yeah higher-level

Cut down on secondary investigatives

Butler is a prime example, as their main roleblocking ability can help narrow down their target’s class and their secondary ability helps others narrow down theirs

This isn’t as bad in general as it used to be but if there was less free information to go around people would have to think more to figure out the same amount

  1. Obs: no. That would make the Obs from too good to way too bad
  2. No. Prince as strongest BD class is intended.
  3. King rework? Sure. But not by taking away abilities, like Point Finger. Passive doublevote is boring for the King player. Don’t remove guilt, or we will get yolo lynches on the King each time he pushes someone who turns out to be BD.

But is it good

I love secondary invest classes, you have so much fun with them.