Care to define what exactly you see as a benefit from this? Some variance is good but playing a “game” decided largely by RNG is hardly fun. Winning a coin toss is hardly an experience worth replaying again and again.
Depends on your definition of “worse”. It’s undeniable the original intent of the game was to be less mechanically heavy than it currently is (and especially moreso than it used to be). We’ve been trending towards reduced mechanical info literally since launch, and I think that trend has shown continual benefits to date.
Most people get bored and stop playing a game when they stop getting new things out of it. Arbitrarily capping player skill does just that and means that an entire large chunk of your playerbase is literally on a timer.
You don’t have to worry about other games if you don’t want to.
The developers do.
Failure to do so leads to death as a company.
If they are forced to consider other games, it seems hard to justify anything you propose if you are outright refusing to consider an angle that is paramount to the game’s success.


