I’d just make it 2 uses of the second ability that can be used D1
I wouldn’t - that’s two free comparisons, and Maid seems to be in a good spot right now. Still, it’s an option
if you don’t use it D1 then you get a night of no results
My take on Princess
Princess
Blue Dragon Investigative
Passive: Royal Blood - Votes for you as King count for 2Day Ability: Wisp - Flirt will tell you the targets exact class type tonight (2 uses)
Night Ability 1: Flirt - Narrow target players class type down to 2 (Unlimited)
Night Ability 2: Pickpocket- Learn how many remaining uses of limited abilities target player has (3 uses)
That seems almost too good
Current Princess is underrated tbh
If you can justify those I can add them
Seeker change because it makes gaze able to reliably find converts (not counting prince) while being able to fake any BD investigative ability at the same time
Invoker to fake HH and for late game possibility’s
Alright that’s fair
I’d also make the duchess bat eyelashes return faction.
but yeah. Herbalist is 100% social
No. All classes need some feedback to prevent them from being boring. There is nothing wrong with being semi-investigative.
I’d still prefer it if they were merged into poison instead, but I agree that they should be merged. And this wouldn’t allow assassin to fakeclaim Hunter since Hunter is occupation immune
Classes shouldn’t have a double win condition. You shouldn’t be able to escape one. And there is nothing wrong with the current scorned win condition
It should remain a night ability. Making it a day ability will give it more time to be healed, and gives the target more time.
I like Retribution though. There is nothing wrong with it.
No. There are enough unconvertables. The only BD class that should ever be conversion immune from the start is the prince. And paladin is already OP, this would make it broken
No. The main weakness of sheriff and paladin is being able to be easily fakeclaimed.
This is too harsh. All NKs need survivability. Possessor isn’t that OP
Possessor needs some way to counter posswords, otherwise they become weak lategame. If you must do this then make possess see the chat history of the target.
Wisp needs a rework, not a buff. And there needs to be more deduction in this game, not less.
A day faction check is broken regardless of uses
I like everything else.
1: temporary claim is better than no claim
2: read the thing you literally have right above this
The winrates disagree
Also it’s not really escaping one if they both serve the same purpose
I personally don’t that much, and there is definitely something wrong with it if Hunter is made non-unique.
And, as in general non-unique classes provide more classes and more claims, in the end I’d prefer to have less of them rather than more.
Yeah see here’s the thing though
You literally can’t argue that this is unbalanced because it’s just a different system, and the last line is literally “balance from there”.
I know it won’t be perfect immediately. Yet it is entirely, 100% possible to balance the game around having a unique and unconvertible Paladin.
That’s how the game used to be, and although both systems work just fine, the reason I personally think it would be cool to bring this one back is just… variety.
Leaving Sheriff as-is but making Paladin special, unique, and unconvertible will further distinguish how the two factions play out. In my opinion, they could use that.
Also nobody said that it shouldn’t be fake-claim-able; in fact, I literally said that it should be. But rather than fakeclaim a Paladin to survive longer, the objective should be to fakeclaim it to kill the real Paladin. You’re the Cult for goodness sake, the entire idea is that your members are expendable.
This literally only affects one BD class. It’s a relatively small nerf on its own.
And I don’t know if you saw, but Possessor’s winrate is approaching double that of the Sorcerer. It needs some nerfs.
Actually 2
Right now their endgame is clearly too strong. At most I’d show their whisper history. That may still be too much.
Oh?