Keeping the faction mystery going [Gamemode idea?]

Here is a gamemode where it is harder to figure out which faction it is:

1: Cult leader inflicts poison like the assassin

2: If a Cult or Unseen dies they pop up as “Conspirator” Regardless of faction or class - Credit to Norm for this idea

3: Sheriff and Paladin both get reworks listed below. They would both now appear in unseen or cult.

4: Evil king would always show as red

Paladin rework: BD Support
Passive: Zeal - Occupy immune

Day ability: Charge - Smite and Pray will bypass night immunity tomorrow and will kill attackers as well (does not save the target from the kill)(2 uses)

Night ability 1: Smite - The target is convert immune and immune to negative effects other than killing tonight. You will attack anyone trying to convert the target. Does NOT pierce night immunity. (basically a buffed old CW barrier) (Unlimited)
Night ability 2: Pray- Give yourself convert immunity tonight. You will kill anyone trying to convert you (2 uses)

Sheriff rework: BD investigative

Day ability: Scout - same as now (Unlimited)

Night ability 1: Expert Investigation - Check to see if your target is a Conspirator (Unlimited)
Night ability 2: Inspect - Privately reveal what class killed the target. You will learn the class of the target if it was hidden before. (can only target dead) (Unlimited)

Templar - Unseen Support (Converted Paladin)
Passive: Zeal - Occupy immune

Night ability 1: Preach - Give the unseen immunity to negative effects INCLUDING kills. (3 uses)
Night ability 2: Extort - Remove all passives from the target until after the end of next night. (2 use)

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It would add some more strategy to cult/unseen:

Cult: Do I kill night one so it looks like unseen game?
Unseen: Do we not kill night one to cast suspicion on those occupied and make people think it is cult game?

because of how different each faction’s killings are, though, it would be best if some hybrid fourth faction came along for this mystery stuff

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the paladin is significantly less useful in MM games is the problem. Maybe they could larn the MM’s identity if it is after n4?

I know. That is why I put the charge ability in there.

btw I suggest either adding the brotherhood or the cabal as the third faction

The only problem with brotherhood is it’s reliance on the mechanic of a single faction finder, which was changed before

Basically Paladin is:

More likely to kill a CL than MM BUT:

If charging can kill the assassin OR the MM

This is balanced because losing the MM is devastating.

The sheriff is the single faction finder now. He is still there (should probably clear that up)