Here is a gamemode where it is harder to figure out which faction it is:
1: Cult leader inflicts poison like the assassin
2: If a Cult or Unseen dies they pop up as “Conspirator” Regardless of faction or class - Credit to Norm for this idea
3: Sheriff and Paladin both get reworks listed below. They would both now appear in unseen or cult.
4: Evil king would always show as red
Paladin rework: BD Support
Passive: Zeal - Occupy immune
Day ability: Charge - Smite and Pray will bypass night immunity tomorrow and will kill attackers as well (does not save the target from the kill)(2 uses)
Night ability 1: Smite - The target is convert immune and immune to negative effects other than killing tonight. You will attack anyone trying to convert the target. Does NOT pierce night immunity. (basically a buffed old CW barrier) (Unlimited)
Night ability 2: Pray- Give yourself convert immunity tonight. You will kill anyone trying to convert you (2 uses)
Sheriff rework: BD investigative
Day ability: Scout - same as now (Unlimited)
Night ability 1: Expert Investigation - Check to see if your target is a Conspirator (Unlimited)
Night ability 2: Inspect - Privately reveal what class killed the target. You will learn the class of the target if it was hidden before. (can only target dead) (Unlimited)
Templar - Unseen Support (Converted Paladin)
Passive: Zeal - Occupy immune
Night ability 1: Preach - Give the unseen immunity to negative effects INCLUDING kills. (3 uses)
Night ability 2: Extort - Remove all passives from the target until after the end of next night. (2 use)