The King
Blue Dragon Special
Royal Finger (Passive) - All nominations of treason count as 2, unless King used decide fate. If possessed the possessor will keep this passive, for as long as they are in your body.
Tenacity (Passive) - Occupy and redirect immune.Can talk at any point of the trial.
Decide Fate (Day) - Decide an accused player’s fate. - 1 use
Execute! (Night) - Attack a player. The attacked player will receive the message “The King’s Guard’s Attacked you last night”, starter king only. - 2 uses
Guard (Night) - Become death immune tonight - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.The Evil King
Unseen Special
Royal Finger (Passive) - All nominations of treason count as 2, unless King used decide fate. If possessed the possessor will keep this passive, for as long as they are in your body.
Tenacity (Passive) - Occupy and redirect immune.Can talk at any point of the trial.
Allies (Day) - Learn at the end of the night if the player is a member of the cult/unseen. You may not use Execute! tonight, only starter evil king. - 2 uses
Decide fate (Day) - Decide an accused player’s fate - 1 use
Execute! (Night) - Attack a player. The attacked player will receive the message"The King’s Guard’s Attacked you last night", starter king only - 2 uses
Guards (Night) - Become death immune tonight - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
Possible Ideas
- Only Starter king has Royal Finger
- If Distracted Royal Finger is negated