Welcome to the classcard thread.
All classes and items are in alphabetical order.
Yellow Poppy (Town)
White Primrose (Mafia)
Orange Lily (Neutral)
Items
Yellow Poppy (Town)
White Primrose (Mafia)
Orange Lily (Neutral)
Items
Bounty Hunter
Every night you may kill someone.
If you are attacked by a member of the White Primrose your kill will fail.Defeat the White Primrose and anyone who opposes you.
Chancellor
Every night you may visit someone to prevent conversion on them for one night. You may target yourself.
Defeat the White Primrose and anyone who opposes you.
Constable
Every night you may decide to investigate a player and determine their alignment.
Defeat the White Primrose and anyone who opposes you.
Druid
If you are attacked during the night you will die alongside your attacker.
Defeat the White Primrose and anyone who opposes you.
First Minister
All players with the Resident role are aware of your identity.
Dying will result in an automatic win for the White Primrose.Defeat the White Primrose and anyone who opposes you.
Grandmother
Anyone who visits you during the night will be killed.
If anyone who visits you is attacking you and dies you will not die to their attack.Defeat the White Primrose and anyone who opposes you.
Infiltrator
During the day you may send an infinite amount of anonymous messages to any role that is not aligned with the Yellow Poppy.
Defeat the White Primrose and anyone who opposes you.
Judge
During the twilight phase you may decide to change the lynch. You can only use this ability once.
Defeat the White Primrose and anyone who opposes you.
Knight
You start with a tunic.
Defeat the White Primrose and anyone who opposes you.
Noble
Every night you may investigate someone and determine their alignment.
If you are visited this ability will fail.Every night you may decide to give a player either a flintlock, mirror, knife, tunic or stun gun.
Defeat the White Primrose and anyone who opposes you.
Orator
During the day you may send an infinite amount of anonymous messages through the host.
Defeat the White Primrose and anyone who opposes you.
Pharmacist
Every night you may decide to heal a player preventing their death.
Defeat the White Primrose and anyone who opposes you.
Resident
You are aware of the First Minister’s identity.
Defeat the White Primrose and anyone who opposes you.
Sibyl
Every night you may decide to target a player. If you die, the host will publically announce the targetted player’s role.
Defeat the White Primrose and anyone who opposes you.
Spokesperson
Every night you may vote to convert someone to a Spokesperson.
Every spokesperson may talk during the night to eachother.
Visiting a member of the White Primrose will cause all visiting Spokespeople to die.Defeat the White Primrose and anyone who opposes you.
Turnkey
If the town decides to no-lynch, you may detain a player during the twilight phase.
You and the detained player may send eachother infinite anonymous messages through the host.
The detained player cannot act. They are immune to any outside attacks.
You may decide to kill the detained player.Defeat the White Primrose and anyone who opposes you.
Valkyrie
Every night you may track someone. Learn who they visit.
Defeat the White Primrose and anyone who opposes you.
Villager
You have no special abilities except your vote and voice.
Defeat the White Primrose and anyone who opposes you.
Weaponsmith
Every night you may decide to give a player a Flintlock pistol.
Defeat the White Primrose and anyone who opposes you.
Analyst
Every night you may analyse someone. Learn their exact role.
Gain majority over the Yellow Poppy.
Apprentice
You have no special abilities except your vote and voice.
Gain majority over the Yellow Poppy.
Barmaid
Every night you may decide to occupy a player.
Gain majority over the Yellow Poppy.
Candidate
Once you are lynched, you may guess the First Minster.
A correct guess will immediately result in the First Minster’s death.Gain majority over the Yellow Poppy.
Outrider
Every night you may decide to convert someone to an Apprentice. Doing so will strongman kill you.
Gain majority over the Yellow Poppy.
Siren
Every night you may choose someone to have trigger a melody and a word.
If they speak the Siren’s word, a melody of mortality will kill them during the day.
Mispell of the word will not save the player from the Siren’s melody however synonyms will.
Kills caused by the melody of mortality bypass tunics.Gain majority over the Yellow Poppy.
Beloved
During the night you must select someone. Once this ability succeeds, you can no longer use it.
They will become tied with you. If they die, you die. If you die, they die.
They will be informed that you are their beloved.Ensure that your beloved wins the game.
Butcher
Every night you must kill a player provided you are able to.
Ensure you are one of the last two players standing.
Clown
Every night you may visit someone. This does nothing except make you appear to visit someone.
Ensure that you are executed. Doing so will end the game.
Cultist
Every night you may vote to convert someone to a Cultist.
Every cultist may talk during the night to eachother.
If the original cultist dies all other cultists die alongside them.Outnumber the Yellow Poppy, White Primrose and anyone who opposes you.
Prankster
During Night 0 you are given a target to lynch. This cannot be a member of the White Primrose.
Ensure that your target is executed. Doing so will end the game.
Rebel
You have no special abilities except your voice and vote.
Succeed in helping the White Primrose in gaining majority.
Bomb
Item
You are informed upon receiving a bomb.
You may use /pass (PLAYER) to pass the bomb to them. This action is not valid without a / or a bolden.
The bomb will detonate at a random interval throught the day, killing the player holding it.
Flintlock
Item
You are informed upon receiving a flintlock.
Kill a player during the day.
This has a 50% chance of revealing the shooter.
Knife
Item
You are informed upon receiving a knife.
During the day you may choose to stab someone.
The stabbed person will die at the end of the night unless healed.
This has a 50% chance of revealing the stabber.
Mirror
Item
You are informed upon receiving a mirror.
During the night you may choose someone to reveal in the event you die. You may change this during the next night.
Mushroom
Hidden Item
You are not informed upon receiving a mushroom.
Mushrooms may come in multiple varieties.
Yellow Mushrooms heal a player, causing them to heal during the night.
Blue Mushrooms disease a player, causing them to die midday.
Pink Mushrooms inspect a player, alerting you of an ability.
Stun Gun
Item
You are informed upon receiving a stun gun.
You may use the stun gun during the day to roleblock someone during the night.
This has a 30% chance of revealing the shooter.
Suit
Item
You are informed upon receiving a suit, however you do not know what suit it is.
The suit changes the result of your flip and the result of investigations on you.
Tunic
Item
You are informed upon receiving a tunic.
In the event you are shot by a flintlock, blown up by a bomb or attacked during the night the tunic will break and save you.
This does not save you from knife stabs.