Legends of Merathia (A D&D campaign)[Chapter Six: Manhunt]

Grimm didn’t follow

returns to the party to report what I found

Hearing this, Grimm walks to the shack and looks for the portal.

before he leaves

we should find peeper and her sister

Its there being a portal

we will need to ensure her safety for future loops

(I’m going to school soon so just assume I follow Val unless otherwise told not to)

We might not have long before it closes.

we can reset the loop if need be. but the safety if peeper’s sister is more important

“What if Pepper’s sister is inside 'zis portal?”

peeper ran of. we should follow her. information is better then running off blind

“Or we can reset again and just go straight for the portal! That way Pepper doesn’t need to feel bad!”

trust me lets get as much information as possible. then we can reset the loop and figure out the best course of action.

and learning of the fate of peepers sister should be important

“Then let’s follow, Val!”

Val nods and heads to the bunker Chronos spoke about

They reach a small junk bunker, a junker, if you will

looks inside the junker

Theres Pepper and Cassidy hugging

Cassidy nice to meet you

is peaking from behind Val