Legends of Merathia (A D&D campaign)[Chapter Six: Manhunt]

It is locked

listens to see if I hear anything is on the other side

(14 perception)

Silence

puts the key in the door and trys to open it

The key turns in the lock

Grimm stands ready with his hand resting on the hilt of his blade, just in case.

opens the door and walks inside

In the room there is a large table and several chairs, each with a piece of paper with a name by it

inspects all the names

Several names have been removed, but the ones that can be made out are Siegfried, Adriel, Chronos, Malafax, Zenith and Briwyn

Val picks up the chair with Zenith on it and throws it at the wall screaming in undercommon

The chair breaks

picks the paper up and tears it up

Snatch paper
“What are you doing?!”

I look at him with eyes of hatred give it back

“Why? So you can tear it? Let me remember the name first!”

after you look at it for 2 seconds Val casts scared flame on it destroying it

Rina throws the paper from her hands.

she takes a deep breath and calms down we should keep looking around

Rina nods