Legends of Merathia (A D&D campaign)[Chapter Six: Manhunt]

He isn’t lying

Ok the orc is genuine.

The Orc gives Val the crate then leaves annoyedly

“'Vhat do you all 'zink of my idea?!”

we need to open the box without setting off the bomb

casts guidance on myself and trys to open the box without blowing myself up

Hmm

Casts detect magic and checks the box for magic

Boom! The party wakes up in the room

Grimm picks up the note and reads it aloud.
“my second goes around and round and round, my first always passes, never making a sound, if you want your friend, and your bag as well, they’re held in a close place, but I won’t tell, but you’re trapped too, well isn’t this great, to suffer for eternity shall be your fate”

“…What does 'zis mean?”

Wex is snoozing in the corner

“…Wex, wake up.”

Wex yawns and wakes up

“Do you know about the Cabal?”

Wex: The who now?

“How about Chronos?”

Wex: Nope

“Mm… Do you know something about time loop?”

Wex: Time loop?

so you don’t know anything about Chronos or the cabal?

insight: 1D20 + 3 = 15 feelsbadman

Wex: No, should I?
He doesn’t seem to be lying