Legends of Merathia (A D&D campaign)[Chapter Six: Manhunt]

Looks aorund once down

Perception: 1D20 +1 = 12

it’s tunnels

(wait
why did soul kill the girl?)

(because she killed us in the 1st place)

@Jazz

Valyria wanders off into a direction hopefully to find some clue

uses mage hand to close the trap door

The tunnels lead to a bunch of rooms, all of which are now dusty, obsolete and mostly empty

shall we reset the loop?

Grimm nods
And walks into the trap

The fire trap doesn’t activate because otherwise you would not have gotten this far

well are you all ready to kill yourselfs?

(Nobody said grimm (or i) were smart)

“Maybe 've just keep going until something kills us for us?”

has a dagger in her hand well I guess that works as well

Grimm nods. “'Ve get more information 'zis way. I swear, 'zis whole ‘dying repeatedly’ thing 'as me pretty worn out.”

Valyria returns to the party standing under the trapdoor

well we can get back out, the place is a death end

looks around for any secret passages

none

we should get out. so where do we head now?

Is actually just sittin outside the trapdoor