Master Rework of Doom!

So long as it still interacts the same with Sacrifice I would heavily support this.

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Yes but this would let nights play more aggressively which is always a good thing for a BD killer.

Also in FoL PERMINANT night Immunity worked just fine on the Squire. So night Immunity on BD isnā€™t fundimentally a problem so long as itā€™s balenced with that in mind.

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Because fool accomplishes their goal upon death. Scorned is against the BD, so Iā€™m fine with it being convertable. Alchemist and merc can both win with anyone. Fool can only win with themselves.

It makes it both harder and easier. Easier because of what you said, harder because they have to die because of other means.

Yeah but it also makes it take longer to confirm reaper games.

Decide fate is also like this.

How is it a buff? It no longer confirms players as BD when a knight attempts to kill them.

No but now when a knight says talk or die you talk. Do not underestimate how important that is. Those that were against order execution did and look how strong the king is (part of why I am against buffing the king more is this. I think he is almost OP as is so buffing him more is overkill)

Wouldnā€™t that give them even more reason to make them unconvertable? Afterall you canā€™t convert someone that already works for you.

Fool wins by being executed. In can win with anyone. Besides, Blue Dragon have their goal reversed, so any neutral conversion is a lesser goal change. As long as they havenā€™t won, I think it should be valid.

The point is to give Reaper some place to hide. It stops easy Reaper confirmation, and the deception helps it a lot. Every other Neutral Killer has deception, Possessor steals bodies, and Sorcerer makes people appear magic.

And Unseen wins by avoiding execution. Fool being convertable would just make them sometimes get screwed over for no reason.

The Scorned doesnā€™t work for you. It wants their target executed, and their target can be converted. Not to mention after theyā€™ve won, they can do whatever they want.

Which is why any Neutral conversion (if you insist of having them. I would still insist on avoiding them) should be extremely powerful to compensate.

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It should be more powerful. But not quite enough to compensate. The Unseen have to read the neutrals, and avoid them. Right now, it just fails, which Iā€™d argue is worse since that means you have to wait to gain a new member.

Also. Another reason for scorned to be conversion immune is for the same reason she is night Immune. A scorned playing properly looks like an investigator. An Unseen/Cult that is playing property will try to convert/kill invest classes especially early game which is when a scorned is usually active. However this has the side effect of encouraging the scorned to keep quiet to avoid death and conversion. However the purpose of the scorned is to give someone a reason to push someone who is innocent early on and thus gives evils something to accuse real invests of being scorned.

TLDR: An Unseen playing properly with a scorned playing properly will cause them to make the wrong decision despite it being the smart one thus losing the point.

Iā€™d rather that than removing an Ally.

Also you forget that Unseen/Cult wonā€™t know anything about who the Neuts are N1 and N3

If the Unseen/Cult see an ā€œInvestigatorā€ accusing somebody other than them, itā€™s usually easy to tell that they are Scorned.

Iā€™ll repeat this, but Scorned is not an ally. If you convert their target, they will be after you. And if they have won, theyā€™ll do whatever.

I do think Forsaken and Joker could use a buff, but I think Brewer is alright.

And donā€™t even get me started on making Alch convertable.

Remember Neuts out?

Remember how toxic and anoying that was?

How bad do you think a convertable alchemist would make that?

Remember that Alch is currently supposed to be fake claimable so there isnā€™t any of the same reasons as with mercenary.

In fact I would go so far as to say that if Mercenaryā€™s guard and contract doesnā€™t give a message then he should be unconvertable too for the same reason.

At least tell me what problem this is ment to solve.

One reason I donā€™t like Alchemist now is that itā€™s a Physician that canā€™t be converted. Sure, it can betray you, but they will follow the majority, like the Neutral King.

Neutrals out does not register as a problem to me. Itā€™s very rational even now, especially when you have no leads, since worst case scenario, you kill someone who isnā€™t an ally. And you could kill an enemy.

It wasnā€™t/isnā€™t toxic since it is a valid strategy.

Being convertible doesnā€™t make it an invalid claim.

I also disagree with this.

Let me put the whole issue of Neutral Conversion this way:

Immunity only limits Unseen/Cult options. If the neutrals are on the table, they generally wonā€™t be taken since they arenā€™t sworn enemies. However, this allows them to convert people who arenā€™t likely to be protected, since the Blue Dragon knows they arenā€™t allies. Also, if the Unseen wants to choose from powers, sometimes a stronger power in exchange for not reducing enemies is valid.

And if they get converted night one, so be it. It happens with Blue Dragon, and at least the powers help make up for it.

And on top of that, I donā€™t see neutsout as a problem.

Actually, about Neuts Out is that killing a Mercenary or Alchemist does harm you, since generally they are on your side. They will heal you, and they will vote with you. I think this is another reason making them convertible is a good option, since otherwise they would be unconvertible demi allies.

Alchemists only side with BD consistently early game. When it comes down to it either surviver Neutrals in general are a problem (which this would not solve) or convertability would MAKE them a problem because everyone would execute them ā€œjust in caseā€ thus removing them from viable claimspace.

And what about Scorned? His actions donā€™t allow for the goal you just said convertable Neutrals are supposed to accomplish.