Master Rework of Doom!

I could definitely add Princess, since the Wisp is magic. Not sure what else qualifies as magic.

Nope. Still not fixed.

Iā€™m saying that because if the Prince is magic then it would be risky to force a claim from a magic user.

Fixed for real this time.

True, but the Prince doesnā€™t use magic.

Could easily be a lore thing with how royalty is tracked with magic or something.

Hmmm, alright. All royalty is magic or whatever. Iā€™ll add it to the list.

Btw apparently the BD color is called steblue

Test welp

Sorry, too lazy :stuck_out_tongue:

test huh

i now feel the need to edit everything to be like a fol class card

You edit it :stuck_out_tongue: except you canā€™t. :stuck_out_tongue:

reeeeeee

Do you know if there is a way to let other people edit it? Would help if @NuclearBurrito and @Livicus could edit it, since this isnā€™t just my idea.

i dont but

I added a new King rework and some Neutral Reworks.

I feel like Neutral Kings, like Cowardly, Vengeance, Foolish, etc. should only be from crowning Neutrals, not starting Kings.

2 Likes

Why? It adds more variety to the game if it can start as more different things.

The problem is that the variety it adds misses the point. King is ment to be found by scum reading. This means that an identifiable difference needs to be clear from the wincon. This is why I donā€™t even want to current Neutral King to be starting.

You can read a Neutral King. They tend to want to blend in like evils, but wonā€™t take any action that jeapordizes them.

You can do the same with Scorned, by seeing if they seem to really want one person executed, and Protective if they only care about one person. Actually, I do feel like a Starting Fool king is bad, so Iā€™m removing that.