Master Rework of Doom!

The same can be said about Physician. That’s just kinda how the support classes are. I don’t think people will be that much more entertained by being able to use Barrier and Enchant. They’ll likely just use it on the same target.

Weird idea to buff possessor: what if the person you possess now only wins if you do? That would remove psy as a hard counter.

Also, I think the reason people don’t dislike phys as much as CW is that with phys it’s easy to make an impact on the game. DK is fun, heal is boring but necessary. Mind you, pretty sure people consider phys to be boring (but not as much as CW/Noble)

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Not quite. Unlike with CW a Physician does have interesting choices. Usually involving poison and a high priority target. This is because CW gets Information about who he is targeting that gets invalidated the second he switches targets. However the Physician gets just as much information regardless.

It just needs a few changes, like making it work like ToS’s transporter.

Several abilities are like that. Imprison is prince’s main ability, and is social, support, and offensive, yet prince is killer. Knight’s sacrifice is more support than killing, yet knight is killer.

I like the ability, but it would fit better on another class. Tornado is fine, it just needs a few changes. It’s a high skill high reward ability. Also, enchant should just guarantee that your target’s actions succeed.

This is good, but the name could use some changes. Shadow shield or shield of darkness could work.

I like the idea, but it should instead prevent your target from receiving any positive effects and disable your target’s passives for one night.

Preventing day abilities with unlimited uses would be a bit overpowered. Just change it so that it doesn’t count as a visit, works like sheriff’s scout, and tells you what abilities were prevented.

It’s an existing Ability. No need to overcomplicate it.

Btw besides the brotherhood thing what do you think of the cult suggestions?

I removed the Brotherhood thing.

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This would be the perfect replacement for the DK imo. +1

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I like it because it makes everyone part DK.

Credit to @3DT_CheesyKnives

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However, Merc, Sellsword, Enforcer Prot, as well as Prince Jail should protect them.

https://forum.imperium42.com/t/inquisitor-sorcerer-rework-mostly-inquisitor/48954/2

Added Nuclear’s Sorc/Inq thing

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You missed some critical things from my suggestion. From least to most importantce:

  1. Power shot should have 3 uses. See my original post for why.

2: Magic cloak also made the sorc appear BD.

3: Paladin should still be magic (as should Princess)

4: Magic missile cancels on a falure (which is basically what perseption did). It also doesn’t still need to not appear as a visit (maybe magic cloak could do that too?)

5: Magic missile is supposed to have a class type check while on cooldown.

Also Inquisitor is not in any way intended to be occupy immune. He already has the better kill power. (However it also means he doesn’t need to deal with being found as Occupy immune)

Fixed

Oh and Duchess. Don’t forget about her.

Got it.

Okay, I think this is a good version.

At @TinyDeer’s advice I’m gonna make a bunch of different threads, so we can sort out problems with the class’s on a per type basis.

Anything that changes on any of them will be changed here, but all the reworks are too many for one place.

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Thanks @NightX - I was nervous I might be annoyingly asking too much :stuck_out_tongue: My OCD thanks you :kissing_heart:

Anyways, I made a bunch of threads, so look at those for a more in depth look at each class type.

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