Passives:
Can’t touch this: will come up as blue dragon to investigations.
Mission Critical: Immune to death at night.
Day Abilities:
Dirty Work: If you’re the last unseen alive, become the Assassin at the start of the night.
Little Bird: Hear all whispers to and from a player for the day (2 uses) (edited in)
Night Abilities:
Preparations: If the player is convertable, learn their converted type. Additionally, if you convert this player the next night, you cannot be prevented.
Convert (3 uses):
Attempt to convert a player to the unseen. If the conversion attempt fails, you will be refunded a use. If it succeeds, you can’t convert the next night.
Accompanying this would be the removal of succession (aka, only 1 MM), possibly with a timer instead (if MM dies before N4, there’s a new one).
Note that the unseen’s new total convert cap would be 5 people, (5 unseen at a time), but those converts are a pretty limited resource.
Edit 1: Preparation doesn’t bypass CW empower (forgot to take that out from a previous iteration)