Merc is far too powerful when contacted to Cult/Unseen

That’s good.

How do you figure 6 anti-bd?

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Why not just revert the changes and make it not against the rules to backstab your contract? It is a game of “lies and deceit”, it never made much sense why lying to someone who was not in your faction was against the rules.

I stated earlier why.

People just let their first target die so they can get someone like the Prince.

There is no strategy to it.

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It also encourages others to kill the Merc’s contract so that they can get one on the Prince.

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So just make the merc unable to contract prince.

Then you still run into the same problem of people just letting their first target die, because they want to save their guards for the second.

This can be solved by getting rid of guards, but what’s the point of giving them a second contract at that point, or by giving them extra guard. If you give them extra guards, then a Merc can make someone unvisitable for up to 8 nights, 4 for the first and 4 for the second.

There is no simple solution to the Merc problem.

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And if you’re worried about the Merc being swingy, you certainly don’t want them to get extra guards, because what happens if they get two Unseen by random chance.

The solution to that is to make sure they don’t get two evils in a row, but then they’ll just let their first target die so they can get a guaranteed BD or at least a Neut.

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WhenI had a merc I just told him when to guard. If he didn’t guard I just told the king and we exed him.

If a merc refuse to guard then his contract might think he got converted.

What about this solution: A Mercenary’s win condition will change to scum’s win condition if their target is BD and dies and it will change to BD’s win conditiion if their target is scum and dies? Something about grief turning her insane can make it work lorewise. This makes her less of a straight ally as both factions have ways of turning her to their side.

I’m sleepy and should stop typing, because this heavily encourages backstabbing Mercenaries.

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But then if you claim merc to your target and hes BD he will write in his logs if I die get my merc since he is gonna flip

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You’re definitely right. There is no simple solution. With what you presented, I understand the need to make merc only have 1 contract, and I’ll take the double contact off the table.

I still firmly believe merc has been over buffed and is far too swingy if he rolls the mm/assassin. I don’t have an elegant solution other than reverting buffs, specifically the force pardon and/or continuing to live after his target dies.

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Since it isn’t split between 2 players he could only have 3 guards again.

Let us brainstorm then

This thread seems perfect

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Idea

Give him infinite guards
Can’t be jailed
Can decide fate pardon infinite times
Give him to the NK

Fixed two problems!

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I think the reverts of changes would be fine. The only way a double contract merc might return is with penalties if his target dies. My personal thought is -2 too guards and no recontract with 6 players left. Also probably unable to contract the same targets as the ones he can’t normally. Rather than blurring them out just give the ability a generic failed message and allow him to try again, similar to mystic link minds.

I’m sad you didn’t like my idea

Which 2?

NK and merc

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I disagree with there not being a simple solution to merc. Merc is overpowered and keeps getting buffs instead of nerfs. Nerfs would at the very least be a nudge in the right direction.

Hypothetically speaking:

Let’s say you remove all of their guards, remove the night immunity, the ability to prevent others from visiting your ally (I mean why use the word contract, let’s see it for what it really is), the conversion immunity, the rebound, the force pardon and the ability to confirm yourself by putting up your ally. You would be left with a class whose card would read something like this: “You’re assigned to a random faction at the beginning of the game. This faction has an extra member on their side”. That perk alone would be considered too powerful, and would still give Mercenary a higher winrate than any other Neutral role

3 Likes