Mercenary Neutral Support
Passive(1): Flee, If your contract dies you’ll runaway from the court not to be seen.
Passive(2): Contract, Immune to Redirection and occupation You’ll have a random Contract this player cannot be.
Night Ability(1): Stand Guard, Prevent visits and visitors on your contract, you will gain night Immunity. (3) Uses)
Night Ability(2): Defect, Prevent two players from targeting your contract. (Infinite)
Goal: Make Sure your Contract wins.
Cannot have Unique Blue Dragons as a contract.
This version is Unique.