Mercenary (Neutral Support)

Mercenary Neutral Support

Passive(1): Flee, If your contract dies you’ll runaway from the court not to be seen.
Passive(2): Contract, Immune to Redirection and occupation You’ll have a random Contract this player cannot be.
Night Ability(1): Stand Guard, Prevent visits and visitors on your contract, you will gain night Immunity. (3) Uses)
Night Ability(2): Defect, Prevent two players from targeting your contract. (Infinite)

Goal: Make Sure your Contract wins.

Cannot have Unique Blue Dragons as a contract.
This version is Unique.

1 Like

I like myself…

I feel like this is a far worse merc then the one before he was brilder collector and he would guard one person until he died then could switch to another. Ima have to say this aint it chief

Nah that’s just rude