Mercenary
Neutral Support
Passive: Failure: You will die night 3 if you do not have a contract. You will die if your contract dies.
Passive: Contracted: You may not accuse your target and will always vote to pardon them. You are immune to occupation and redirection. If your target would be lynched, you will stop the lynch and die instead, ending the day.
Day Ability: Offer Contract: Offer a player a contract. If this succeeds, they will be your contract. They will not be informed, and will accept unless you are unable to contract them. Unlimited uses, cannot be used if you have successfully uses this.
Night Ability: Stand Guard, same
Night Ability: Rebound, same
You cannot contract:
- Prince
- Knight
- Fool, Scorned, Inquisitor, or Mercenary
If the Possessor jumps they stay your contract.