Mercenary Rework

Mercenary

Neutral Support

Passive: Failure: You will die night 3 if you do not have a contract. You will die if your contract dies.

Passive: Contracted: You may not accuse your target and will always vote to pardon them. You are immune to occupation and redirection. If your target would be lynched, you will stop the lynch and die instead, ending the day.

Day Ability: Offer Contract: Offer a player a contract. If this succeeds, they will be your contract. They will not be informed, and will accept unless you are unable to contract them. Unlimited uses, cannot be used if you have successfully uses this.

Night Ability: Stand Guard, same

Night Ability: Rebound, same

You cannot contract:

  • Prince
  • Knight
  • Fool, Scorned, Inquisitor, or Mercenary

If the Possessor jumps they stay your contract.

I’m just wondering what animation would be xd, Anyways looks good

I like this concept but I’m afraid that if merc tried to get a target and couldn’t get him and then he gets an evil as his contract or his target gets converted he will tell him that the first dude he tried to contract was immune and is probably prince

I would honestly let Merc contract Knight and then do the CS/defend transfers contract

I’m just the list of people who can’t be starting contracts from the current version

I gotcha. I just don’t agree.

1 Like

Butler is mean