Blood on the Clocktower, or Blood on the Forums as itâs called here, is a form of Flipless Mafia with a Flagbearer (the Flagbearer is referred to as the Demon in this game), with the added caveats that 1) every player can talk for the entire game, even after they die, 2) after a player dies, they get one ghost vote and can vote for someoneâs execution once and only once after they die (but can no longer nominate), 3) there is whispering, you can request a whisper with someone and if they accept, you can speak with them in a private DM until one of you two speaks in the main thread again, and 4) you can whisper each of your two neighbors based on seating arrangement for free (without any of the restrictions in (3) ) for the entire game.
There are five types of types of characters in this game:
The Townsfolk, members of the Town who are given mechanical abilities that help the town.
The Outsiders, members of the Town who are forced to have mechanical abilities that hurt the town rather than help them.
The Minions, members of the Mafia who have supplemental abilities for their team that can hurt and mess with the Town in various ways.
The Demon, the Flagbearer of the Mafia team who must stay alive at all costs, or his team loses. The Demon is also the only player who can kill at night for the Mafia team. There are a few exceptions to that in this game which are described in certain classes, such as the Scarlet Woman, who can give the Demon a second life if there were five or more players alive at the point right before the Demon died.
There are also Traveler characters. Traveler characters can enter the game at any time (at the start, in the middle; whenever, so long as it isnât right before the end). Traveler characters have mechanical abilities that are more powerful than normal at the cost of being very easy to get rid of. Regular players must be executed to eliminate them. Only one execution can take place per day and a living player must nominate a player for them to be able to be voted on / executed. Everyone knows each traveler playerâs role, but not their alignment. When a traveler enters the game, they will be told whether they are a member of the town or the mafia. If they are a member of the town, they learn nothing extra, but if they are a member of the mafia, they learn the identity of the Demon when they enter the game.
There are NO Neutral characters in this game; only members of the Good (what the Town is referred to in this game) team and members of the Evil (what the Mafia is referred to in this game) team.
There is NO scum chat. Players may communicate only in the public thread or via whisper. If you whisper someone that is not your neighbor, there will be a record of that having occurred in the public thread for the entire game, so be careful if youâre evil to stop easy associations based on whisper patterns from being made.
Nominating and executing a corpse is also a permissable move in this game. In this game, if that happens, it will be mechanically equivalent to if no execution occurred.
To play the game, it needs at least 7 Resident (non-traveler) players and can go up to 15 residents, and it can have anywhere between 0 and 5 travelers. The first traveler to enter this game must be the Icibalus, but any other travelers can choose their character.
If the Demon is killed AND no new demons are created in that exact moment (in this version, that would mean the Scarlet Woman), the Town wins.
If a Demon is still alive when the game gets to only two players left alive, the Mafia wins.
To put it more simply, the Townâs goal is to kill all Demons. The mafiaâs goal is to have the game progress until there are only two players left alive. If both of those goals are satisfied simultaneously, the Town wins.
The above is the standard way the game ends. This setup also includes two characters that can cause the game to end early in a different way, and those are the Eevee and the Orangeandblack5. Everyone wins and loses with their entire team, so if an alternate endgame ability is satisfied, the game is also over.
This game is the opposite of Forum of Lies in the sense that since it is flipless, no one is ever eliminated, and mechanical information can often be unreliable, it is often much more important to have good social reads than good mechanical reads in this game. Mechanical reads are important, but if the town attempts to solve this game only mechanically, they will always lose.