MISC: Fortified Tower 2. GAME OVER. Haunted and Medic win

Security door always activates upon entrance

The plague doctor is immune.

2 turns after being infected, victims will be informed. Anyone in a room with an infected living person becomes infected

Just an add on, vials can only infect people at the end of a turn. So a target must still be in the room to successfully infect them

Is this a sign up?

Oh lord… Isn’t that basically VLDR Aristocrat 2.0?

Depends on how close together people get

But… doesn’t that mean that people need to keep saying that they avoid the others?

Loners are more vulnerable to psychos and security. Groups vulnerable to a plague doctor infiltration

I’d rather die from a Serial Killer than from an unavoidable plague…
At the very least I can fight back the Serial Killers. Plague? No way I can win against that.

You have been marked for death.

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Yeah. That one is a better way to die rather than the Plague.
Plus, I can always abuse @Simon’s kindness if need to be.

Dat Birb better rand the Plague Doctor

then he can change his PfP to match it

Plaguealy

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I just noticed this now, but what’s the difference between revenge and self-defence?
If there is a difference, then why does the Medic’s description imply that they can kill for revenge?

Also… it sucks that literally only this role can cure the plague.

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Lol ok. Maybe I will

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Lazy formatting. They aren’t allowed to attack so they can’t kill in revenge.

So… I can just make it as if revenge is never a thing to begin with?
Since there is no role that is equivalent of a [Lover]?

Other roles can if they want. But they probably need to be ruthless at least to pursue someone a long distance

But… I don’t understand it.
Only the Kidnapper differentiates between revenge and self-defense, while all others have the same sanity penalties when it comes to those two.