/in
Okay, that gives us 8 so we can have 2 games of 4 each. Iāll still leave signups open for another 10 hours or so to make it close to 24 hours to give everyone a chance to see it. Then Iāll randomly split the players between the 2 games and distribute item cards in PMs.
/spectate
Give me 20 minutes to read the OP.
Another chip?
I was too tired last night and feel asleep earlier. But nice to see Zone was able to join. Iāll be getting to the rand in about 2 hours, then turns can start after that
It doesnāt get discarded at the end of the round, so whoever holds that item can infinitely use it, thereby continuously moving all available DP to an adjacent room.
Oh but it also doesnāt say to return to hand. It will always clarify that as well. So somethingās missing. Iāll check on that.
Alright, could you clarify that in the website? When every other item except that one mentions that they are to be discarded, youād think that it wouldnāt get discarded.
@Whysper, why does [Disrupter Laser] mention [all tech locks in the room] when there are no rooms with more than 1 tech lock?
Yeah I had noticed that as well. I was guessing they did that just in case a future expansion added more tech locks to a room.
āTheyā who?
It sounds like they refers to whoever made infiltration in the first place.
Hmā¦ I see.
ā¦this game, itās already complex enough though?
Enough to the point where they didnāt explain how the rooms work (e.g. what an entry room is, whether the players can choose which room to go to, how many rooms can be adjacent to each other), and only what they are.