im reading
but im interested in playing now
im reading
but im interested in playing now
It sounds a lot like a mobile game I played for about a week, but if it was turned into FM.
is this serious? If so, Iāll add you to the OP and queue thread
Iāll also make a discord server for us to work on some of the stuff AI would usually do that players do not know
Such as action order at night, possible distances to the secret destination, game composition (in terms of alignments and roles), d6 rolls for murder attempts, et cetera.
āAmong Us!ā sounds a lot like this game
that is correct
Iām in
Roles (About to add these to the OP):
= If the game progresses to the secret destination before ending, and this role is alive then, aliens win.
Crew (Aligned with the Ship):
Biologist (Difficulty Class on a D6 Murder Attempt: 6)
Day Ability 1: Choose a player. Draw blood from them to determine whether or not they are an alien.
Day Ability 2: Choose a player. Infect them, making them alien-aligned and giving them the passive.
Day Ability 3: Choose a player. If they were infected by either you, the Queen, or the Reanimator, they will lose their passive and become Ship-aligned.
Galley Officer (Difficulty Class on a D6 Murder Attempt: 6)
Day Ability 1: Choose a player. Give them food poisoning, preventing them from waking in the next warp phase.
Day Ability 2: Do nothing.
Science Officer (Difficulty Class on a D6 Murder Attempt: 6)
Warp Ability 1: Choose any alien role and learn whether or not it is in play.
Communications Officer (Difficulty Class on a D6 Murder Attempt: 6)
Day Ability 1: Visit the computer to overhear two pieces of information ā one is true and one is false (If hacked, both may be true or both false).
Day Ability 2 (One Use Only): Instead, ask the computer one true or false question. The computer will answer truthfully, unless you are hacked, in which case it may answer either truthfully or falsely.
Medical Officer (Difficulty Class on a D6 Murder Attempt: 6)
Warp Ability 1: Scan two players and see if at least one of them is an alien.
Day Ability 1: Forego your next scan to bring a player that died at the end of the previous day phase or later back to life.
Security (Difficulty Class on a D6 Murder Attempt: 4)
Day Ability 1: Place a player in the brig, protecting them and stopping them from waking during the warp phase or using abilities until released. They will not learn that they have been placed in the brig.
Warp Ability 1: If the brig is empty, protect a player for a cycle or until the brig becomes occupied.
Engineer (Difficulty Class on a D6 Murder Attempt: 4)
Warp Ability 1: Choose half of the shipās living players, rounded up. Learn if at least one of them is an alien.
Warp Ability 2: Sabotage the engine to stop the shipās movement and ensure that it does not move closer to the secret destination during this phase.
Navigator (Difficulty Class on a D6 Murder Attempt: 5)
Warp Ability 1: Jump the ship twice as far (+2 Advance)
Warp Ability 2: Jump the ship backwards (-1 Advance)
Warp Ability 3: Do Nothing (+1 Advance)
Technician (Difficulty Class on a D6 Murder Attempt: 5)
Warp Ability 1: Select a player to protect them from being hacked.
Warp Ability 2: Select a player to hack them.
Ensign (Difficulty Class on a D6 Murder Attempt: 6)
Day Ability 1: Select a player, annoying them and proventing them from acting in the next warp phase (You may not annoy yourself).
Quartermaster (Difficulty Class on a D6 Murder Attempt: 4)
Passive 1: Each warp phase you are alive, you learn the role that died via airlock the previous day.
Passive 2: If you die via murder or at night, you learn what role killed you.
Transporter Chief (Difficulty Class on a D6 Murder Attempt: 5)
Warp Ability 1: Select two players and cause them to swap seats. Every aspect of a seat remains, except the player and their alignment, meaning their role and whether they are alive or dead can change, and their seating position definitely changes.
Warp Ability 2: Select two players and cause them to swap roles. Their alignment, life status, and seating position will remain the same, while their roles will change.
Warp Ability 3: Do nothing.
Passengers (Aligned with the Ship):
Guard (Difficulty Class on a D6 Murder Attempt: 3)
Warp Ability 1: Select a player to protect them from all killing, offensive, and harmful effects for this warp phase (You may no longer guard once dead).
Stowaway (Difficulty Class on a D6 Murder Attempt: 4)
Passive 1: If any player that is not the VIP (yes, anyone, this passive applies to all players, not just yourself) claims to be the Stowaway, they will be airlocked immediately. This can also apply postmortem to anyone. This passive will always be in-play, even if the Stowaway is not in the game.
Hybrid (Difficulty Class on a D6 Murder Attempt: 4)
Passive 1: You will be informed if you ever have at least one living alien neighbor.
Passive 2: You might register as one of the alien roles to investigative abilities.
VIP (Difficulty Class on a D6 Murder Attempt: 6)
Passive 1: If you die, and are not revived by the next possible End of Day after you die (you have a full warp and day if you die via airlock, otherwise less than that), the Aliens win.
Passive 2: If the VIP is in the game, the Guard must also be in-play.
Pet (Difficulty Class on a D6 Murder Attempt: 2)
Passive 1: You will know how many of your living neighbors are aliens at all times while alive.
Passive 2: You cannot die via any method besides airlock.
Passive 3: You may only communicate via text-less, number-less emojis and text-less, number-less images and GIFās. You may not speak, use any text, numbers, or characters from any language or code. If you do, you will be airlocked immediately. This passive remains postmortem.
Passive 4: All of your votes will be ignored and not count. This passive remains postmortem.
Passive 5: You will register as some alien class and as alien alignment to all investigative checks.
Parasites (Aligned with the Aliens)
Queen (Difficulty Class on a D6 Murder Attempt: 4)
Passive 1: If the Parasite faction is in the game, you will be its only member at the start of the game.
Warp Ability 1 (Once per game only): Select a player and infect them. They will retain their old role, but will now be alien-aligned. The player you infect with this ability now has the passive for good unless they are ever cured by the Biologist. This effect is the only thing that can be cured by the Biologist outside of the Reanimatorās ability and the Biologistās own infections.
Warp Ability 2 (Only usable when the ship chose not to execute anyone via airlock on the previous day): Choose a player. Their alignment will change to alien, if they are not already alien-aligned, and their role will change to one of the four Parasite roles.
Hivemind (Difficulty Class on a D6 Murder Attempt: 6)
Passive 1: As long as you are alive, you will be consistently informed of all information the computer knows; i.e. all mechanical information that is possibly present in the game.
Influencer (Difficulty Class on a D6 Murder Attempt: 6)
Warp Ability 1: Select a player. Nullify their vote for the next day phase.
Reanimator (Difficulty Class on a D6 Murder Attempt: 6)
Day Ability 1: Choose a player that died at the end of the previous day phase or later. Revive them. They will be infected (and get the passive) at the start of the next warp phase, and will become alien-aligned if not already. This effect is the only thing that can be cured by the Biologist outside of the Queenās ability and the Biologistās own infections.
Warriors (Aligned with the Aliens)
Predator (Difficulty Class on a D6 Murder Attempt: 2)
Passive 1: If the warrior faction is in the game, the Predator must be in the game. However, there is no definition as to which of the other Warrior roles may be in the game at the start with the Predator, unlike with the Queen and Parasite faction.
Warp Ability 1: Select one player. Kill them.
Warp Ability 2: Select two players. Kill them.
Warp Ability 3: Do nothing.
Contaminator (Difficulty Class on a D6 Murder Attempt: 6)
Day Ability 1: Select a player, making them sick and preventing them from waking up during the next warp phase.
Hacker (Difficulty Class on a D6 Murder Attempt: 6)
Passive 1: You do not register as an alien to the engineer.
Warp Ability 1: Hack a playerās ability for one cycle, until the end of the next day phase.
Warp Ability 2: Sabotage the engine to stop the shipās movement for this phase.
Informant (Difficulty Class on a D6 Murder Attempt: 5)
Passive 1: You do not register as an alien to the biologist.
Warp Ability 1 (One use only): When this ability is used, the countdown until the ship is attacked tomorrow will be some amount shorter than it otherwise would be.
Other Aliens (Aligned with the Aliens)
Ambassador (Difficulty Class on a D6 Murder Attempt: 5)
Passive 1: If you are in the game, both the Parasite and Warrior factions may be in-play. Normally, only one of those two factions may be in-play if you are not in the game.
Passive 2: Replaces two members of the ship with one passenger and one alien at the start.
Sympathizer (Difficulty Class on a D6 Murder Attempt: Whatever the DC for the Crew role you receive is)
Passive 1: You are a member of the crew, but aligned with the aliens. You are informed what ship role you are at the start.
Passive 2: You appear as that member of the crew that you are and as aligned with the ship to all investigative checks.
banana
Yes
I wrote up and formatted all of the roles and wincons. Let me know if anyone has any questions.
I wonder how this would play as a turbo?
Tbh I think it would be great to test these experimental setups as turbos (plus we donāt play enough turbos around here)
Both this and clocktower were designed to be played as IRL turbos
Iād be down for that sometime probs, but I want to run it the long way once like BotF first.
I could see clocktower being a turbo and yeah it would be nice to play more botc and airlock type turbos sometime, as I think that would add more variety to this forum
I just heavily streamlined and shortened the OP. Please read it if / when you have time and ping me with your thoughts as to the possible balance of this setup, any roles you would hope to rand and why, any questions, and anything else you may think of pertaining to this game. Just wanna have a dialogue about it
Also feel free to pre-in, pre-backup, or pre-spec at any time, if youād like.
It looks good
Do I even need to answer this?
I know u prob want scum
But which ones would you want the most and why
Hmmmm, I think infected crew member could be fun, the ambassador or sympathizer would be easier, but I also think the alien parasite queen would be the most fun due to the challenge
If you were the sympathizer, which crew member would you want to be with it?
probably biologist because then you could easily stack the alien team