I mean, not really.
Short term, it might work.
I asked the host about the 11th Door.
When opened, only people with 11 points can escape. As such, we should wait for as many people as possible to have 11 points before opening it.
Eh, I kind of want to go to the Prison rn. Later.
i disagree. i think tools could help
i hope you guys do realize this isnāt mafia with a town faction or anything
Iāve got my thoughts about the different locations and my speculations about them.
At this moment in time I think itās most optimal to go to one of the āwildcardā locations, Treehouse 1 or 2.
Also predict that Medic Cabin probably has some sort of poison in it rather than any healing item.
Itās too obvious. Wasnāt going to say this if three people werenāt already going towards it.
We havenāt left.
Probably both.
Frankly for the āscumreadsā weāll probably just have to see whoās more trustworthy regarding the ally/betray shit.
Anyone whoās the town equivalent this match should never betray in this case.
hot take: there is 0 reason for anyone to betray first round
Agreed.
Because while itās beneficial for the one person to betray, if everyone thinks that way, nobody wins.
How about evils?
not accounting for win conditions and roles of course
even evils.
it just sets you up as someone that cannot be trusted
Donāt discuss.
Depends if they want to power through their way or not.
I think with most evils on this site weāll see no betrayals for the first round.
im not speculating anything, im fine.
im specifically saying im not accounting for them
fun fact someone on ToS wrote basically a wall on why betraying is good
though those are in RP games so
what this means for me though is this round i will definitly not betray, but yall shouldnt count that for anything necessarily