Multiball gamemode

At the same time the MM is night immune and Cult relies more on conversions.

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Mastermind dying N4

Rip unaeen

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Why leech into my sfol idea :thinking:

Riot?

This one actually isnā€™t for SFoL.

This is a ToL suggestion. I even specifically mentioned it to boslof earlier.

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I know, I know :smirk:

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Anyway,

21 will be ending soon

sooooo, may you make it a more player game?

16 is NOT enough

Boslof said they wouldnā€™t make a game mode anytime soon.
But I really want this implemented at some point.

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Iā€™m not expecting this to happen soon or anything. But it might happen later down the line.

Implement Xed instead

aka unbalanced piece of shit

Mastermindā€™s passive, into the shadows, should be altered to account for more players until like day 6.

Iā€™d also suggest raising the limit of repeated classes to either 3 or 4, too. Having 14~17 non-Prince BD classes will make class duplicates too common and itā€™ll be tricky to fakeclaim as a starting Evil.

Out of curiosity, what will happen if Unseen ends up converting a Paladin?

40% Good
20% Unseen
20% Cult
20% Neutral

ew is that noot king
/s

Starting neut king was removed. There is no reason to bring him back here.

Good idea. It might not be needed if we go with 20 players but with 25 it makes sense.

I didnā€™t really think about that. Traditionally people have referred to a converted paladin as a Templar but I havenā€™t considered what his abilityā€™s would do. Iā€™ll work on that in a sec.

How about this?:

Templar

Unseen Investigative

Day Ability: Progression - Learn how meny members of each faction there are. (2 uses)

Night Ability 1: Preach - Learn target playerā€™s class if they are not blue dragon. (Unlimited)
Night Ability 2: Holy Sword - Prevent the cult from visiting the unseen and kill any cultists that try. (1 use)

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Typo!
REEEE

I swear spellcheck corrects it to that for some reason.

Ok thatā€™s just unfunny jokeā€¦