Mystic Illusionist, and Apostle Rework + New NK

The Mystic

Blue Dragon Social

Passive: Busy Mind: You are immune to occupation and redirection. This is kept upon changing class.
Passive: Linked: You may anonymously speak with anyone else with this passive. At the beginning of every night, you know how many people have this passive. This is kept upon changing class. (People with this passive are distinguishable, however the people originally linked will be randomly given numbers, and then anyone who is added will get a subsequent number. Ex. There are two mystics and a seer at game start. They will each be randomly assigned a number 1-3. They each use their day ability. Their targets will be randomly assigned numbers 4-6)
Day ability: Link: Give target player the Linked passive. Only you will know their identity. Usable Day 1. Unlimited uses.
Night ability: Power of the Mind: Grant a player with the Linked passive a slight buff tonight based on class type. Unlimited uses.
Night ability: Protect Minds: Heal everyone with the Linked passive. 1 use.

Power of the Mind Buffs:
Killer: Target player’s attacks bypass death immunity.
Offensive: Your target’s ability bypasses immunity to occupation and redirection. They will know whether or not their target was immune to occupation and redirection, but not that this ability was used on them. Their ability will not bypass the Court Wizard’s Intensify ability. You cannot be occupied or redirected by using this.
Support: Your target will be redirected to themselves.
Social: Your target will be immune to conversion.
Investigative: Your target will always receive correct information with their ability.
Special: Your target will be aided if they are occupied or redirected (same as Intensify)

The Illusionist

Unseen Social

Passive: Busy Mind: You are immune to occupation and redirection.
Passive: Linked: You may anonymously speak with anyone else with this passive. At the beginning of every night, you know how many people have this passive. This is kept upon changing class.
Day ability: Link: Give target player the Linked passive. Only you will know their identity. Unlimited uses.
Night ability: The Illusion: Target player with the Linked passive receives a debuff based on their class type tonight. Unlimited uses.

Illusion Debuffs:
Killer: Target player’s attacks can be stopped by anything, regardless of buffs or the ability. Note that on the night after someone is reaped, that person cannot be saved, even by this ability.
Offensive: Target player is no longer immune to occupation and redirection.
Support: Target player is redirected to you.
Social: Nothing happens.
Investigative: Target player will receive results as if their target was framed.
Special: Nothing happens.

The Apostle

Cult Social

Passive: Busy Mind: You are immune to occupation and redirection.
Passive: Linked: You may anonymously speak with anyone else with this passive. At the beginning of every night, you know how many people have this passive. This is kept upon changing class.
Day ability: Cult Pressure: Force your first target to accuse your second of treason and prevent them from voting or accusing for the rest of the day. 2 uses.
Day ability: Link: Give target player the Linked passive. Only you will know their identity. Usable Day 1. 1 use.
Night ability: Intrigue: Frame target player and receive feedback for any abilities used on them. 3 uses.
Night ability: Silence Minds: Debuff target player with the Linked passive tonight based on their class type (check Illusionist debuffs)

The Seer

Neutral Killer
Passive: Linked: You may anonymously speak with anyone else with this passive. At the beginning of every night, you know how many people have this passive. This is kept upon changing class.
Passive: Foresee Attacks: You are immune to death at night and bleeding.
Day ability: Link: Give target player the Linked passive. Only you will know their identity. Usable Day 1. Unlimited uses.
Day ability: Isolate: You cannot be accused of treason today. 1 use.
Night ability: Mental Force: Attack target player. Unlimited uses.
Night ability: End Links: Attack two players with the Linked passive. Bypasses death immunity. 4 use.

Changelog:
Isolate now has 1 use.
Added bleed immunity to Seer.
Made End Links bypass death immunity.
Changed Social buff to make target player be immune to conversion.
Apostle now has 1 use of Link
End Links now attacks two linked players, uses raised to 4.
Changed Offensive buff to not make your target receive incorrect feedback.
End Links once again bypasses death immunity.

why is there a literal NK mystic

also
why isn’t this unique

NK MYSTIC NK MYSTIC

make it unique but I’m gonna read more into this in a sec when I’m not busy

why is there no link here
you literally have a day ability slot

uh
2 uses
what

this solves no problems with mystic

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why are we trying to bring back empower

I think apostle should be different based off of mystic converting to apostle and noble converting to apostle but lolcode

It’s more of an infinite empower to people who are linked I think idk I csn be dumb tho

This is broken imo

I want mystic to be somewhat fakeclaimable.

Don’t want cult directing the Seer’s 2nd night ability

Why not? It literally exposes you as Seer anyway.

what
in diddly darn
tarnation
buffs are rare to come by, and even then

  1. stopping frenzy is questionable
  2. it’s hard to come by a buff on a killer that you also target, anyways

Non unique neighborizer is scary

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by a specific class? that isn’t even guranteed to spawn and it’s super easy to find out when it spawns? cough cough EXHUME

take a look at escape fate
it’s 1 use
this is literally escape fate

You see

Seer uses their self protect ability at the point where they’re already suspected and exposed

Also they have to either claim mystic or make their existence known to use their KP which is eh

mystichood apostlehood and seerhood linking together can be a thing that exists

3 mystic game :face_with_symbols_over_mouth:

This literally cannot happen, because it is either on cult or illu.

1 Like

Not even

You just can’t be voted