Ever since it was buffed to both protect the paladin and the target it is way too strong in my opinion. Getting hit by a n1 smite, completely cripples cult and it doesn’t take any smart target selection. It’s just dumb luck and that kinda play should be avoided. The convert/kill cycle is so easy to read that it is straightforward to predict when a CL is going to convert. Here are several nerf propositions, which can be used in tandem or individually.
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The paladin using smite, will not kill the CL trying to convert the paladin, but simply be shown as conversion immune.
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The paladin using smite, will not kill the CL trying to convert the smite target, but simply be shown as conversion immune.
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Smite not useable until night 4.
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Ritualist’s Brotherhood will make CL go through smite.
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Invoker’s Bewilder negates all paladins from being able to use smite that night.
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The Paladin using Smite will not kill the CL, but simply be informed of his number and that a conversion was attempted. Sorta like a night time scout that reveals the MM and gives conversion immunity to the sheriff and the scouted target.
Note that most of these still make it better than the old smite, which was not used at all.
I prefer a combination of 1 and 4. 1 entails that the Paladin has to think more about who the CL is going to convert, aside from himself, to have a way stronger effect. Smarter target selection should be encouraged and it makes the lucky yolo smites scenario’s n1/n3 less disastrous. 4 Smartly buffs Brotherhood, which kinda sucks at the moment.