New class and new mechanic (Buildings!)[new neut contest]

              •Builder 

        **_Work in progress_** 

Description: this is a class built heavily around different constructions and when to make them. Each construction has different attributes and is dangerous to visit.

Mechanics - only one builder per game, the builder will only spawn in 16 man games. If the builder dies with a construction still up then the building will still remain.

All constructions cab be built in anyone’s room. Everyone can visit that player as normal but depending on the building something else could happen

Type - special
Faction - Neutral

•The Builder will know what faction he is working for.

Passive 1:
Hard worker - can use both day abilities on the same day

Passive 2:
Long hours - When you are attacked your first time, you will be immune because you spent extra hours at work. If you are brought to jail then the construction will be stalled for a day.

Day Ability 1:
Construction - select a building to start working on, it will be finished the night you select it. Then select a player to build the room in. (Unlimited uses)(1 day cool down)

Church :heart: - If any BD member visits the room where the church is then they will be healed of any poison/bleeding. If any unseen/cult visit then everyone else who visits the church will die that night

Blacksmith :crossed_swords: - anyone who visits the blacksmith will regain all uses of their limited abilities and occu immunity for the next night.

Stable :horse: - if the builder selects the stables at night then the time will be increased for an extra 10 secs during the day and is able to have an extra trail during the next day. 2 time use per construction. If a player selects this then they will hide in the stable preventing anyone from visiting them.

Dungeon :old_key: - If king sends a guard to the dungeon then the prince will be night immune. If any unseen/cult visit the dungeon then the prince can’t exe his target that night. If a neutral or BD visit the dungeon then they can hear the prison chat for the following night.(they will hear prince and captive when they chat)

Library :books: - If anyone visits the player with the library then they will gain a passive based off of the room where the library is.

  • if the library is in a room where the player has an occu immune passive then anyone who visits will be occu immune for the next night.
  • if the library is in a room where the player has a death immune passive then they will be death immune the next night
  • if the library is in a room where the player has both death and occ immune passive then they will gain both the next night.
  • If they have two passives then their next limited ability will take no uses.
  • (Can only be built day 3 and beyond)

Day Ability 2:
Destruction - destroy your current building(unlimited uses)

Night ability 1:
Secret door - select yourself, anyone who visits you will be redirected to where you built your building if you have one. If you don’t then you may not use this ability(2 uses)

Night ability 2:
Loose nails - undo the nails collapsing the building on any players who decided to visit the current building, making them all bleed. The current construction will be destroyed. (Unlimited uses)

Win condition - have the starting king and his faction lose to win.

Lore: The King decided to cut your pay for his own benefits. Now the builder is out for revenge.

Thanks for the help @Firelitten, @Htm, @NuclearBurrito and others I didn’t mention

2 Likes

This is a work in progress so I’m open for ideas

Evils want this guy dead right away.

It hurts them to much

Which passive?

the buildings are INSANELY scum sided imo

town sided* you saw nothing

1 Like

Say starting king does and is revealed to be good. Then the builder will have to BD win.

I was thinking like some form of occu immune or hunters retribution passive. I don’t know if any would be too overpowered. That’s why it is a work in progress

Suggestions to fix that??

Also more building suggestions would be nice😁

Ok.
Fort/Monastery/Armorer/Granary/Mill/Plantation/Outpost/Clock Tower/Bakery.
Want some more? :slight_smile:

Yeah sure. Could you write a description of what each one does also? The more the better😊

Overall how is the class?

A class that I as evil would kill on sight

So how would we fix that? I know what you mean because the odds are against you for the king to be evil

The odds are also against you as NK for let me do the math… they removed neut…

100%

Invert the goal. Change the main ability.

1 Like

@NuclearBurrito

I agree

would like but I used up all my likes

2 Likes

Here take mine.

1 Like

What do you guys want the win Condition to be changed to?