The Crone (Version 3.3)
The old one looked at the table and pondered, It’s fitting that in this room, the table that will seal their doom, is shaped like the eve’s full moon. What brought her to this point? Was it hatred in her heart or was it the lack of hatred in theirs? She took a moment and looked out the window to the streets, she saw people standing in perfect attention, lined up. She saw the honour and this twisted idea of loyalty and she spat. All these rules and posturing is a bore, we shall fix them all with this forbidden lore. None of them loyalty know, they have not a true passion to show. She had heard stories of the Kingdom, its politicking, its secret underground cults and conspiracies, and knew it would be a ripe nest to sow her seeds of hate. With enough hate and enough lies, I will be able to ascend to my patron’s eyes. She laughed to herself and circled around the table once more, Within the week the harvest will be grand, then it will be my sisters who will walk the land. With a hearty cackle she retreated to the shadow to plot for the first day.
The Crone is a Neutral class who is dedicated to sowing seeds of hatred in the living to create enough power for her patron.
Class Name : The Crone
Class Faction : Neutral
Class Type : SpecialWin Condition: Survive to have all living targets be infected with a Seed of Malice. The Crone is considered infected with a Seed of Malice by default.
Passives:
Influence of Malice: The Crone cannot be negatively affected by abilities and Kills from those who are infected with a Seed of Malice. Their abilities show up as blocked, redirected or prevented by other effects.
Ominous Bargain: The Crone is immune to death at night once. If she wins and still has her Ominous Bargain, executions are prevented for a day.
Day Abilities
Sow Seeds (Day, Unlimited)
Infect a target with a Seed of Malice. They will not be informed. Can be used Day 1.
The Crone sees who is Seeded on the character list (much like a Scorned).Harvest Deeds (Day, 2/Game)
Target a player who has a Seed of Malice. Anyone they visit tonight will be Killed instead of the normal effect.Night Abilities
Familiar’s Eye (Night, Unlimited)
Target a player who has a Seed of Malice. You occupy the target tonight and learn one of three classes they can be.Poppet of Mine (Night, Unlimited)
Target a player who has a Seed of Malice and a second target. You force them to target the second target tonight. You see the results of the visit. Has no effect on Conversion abilities.
For abilities like 2 for 1, Eradicate, Tornado, this only affects the first selection
The Crone’s objective is to cause enough chaos in the court that they aren’t even on the chopping block during the day where she is very vulnerable. Her main ability is Sow Seeds which allows her to put Seeds of Malice on the target so that she can utilize her abilities and gain her win condition. This was selected to be a Day ability so that at Night she can always act on the Seeded person. She can falsify claims by moving people’s actions around at night with Poppet of Mine and get information on key targets to avoid and Seed with Familiar’s Eye. She has the power to whittle down who can hurt her with her Influence of Malice passive. Unfortunately the more people who have Seeds on them who target her, the more her suspicious stature starts to show in logs, and she will have to remove threats with her day ability Harvest Deeds. In combination with Poppet of Mine this allows her to forcibly kill players off, at a heavy cost of spreading another Seed during the day with Sow Seeds.
Ultimately playing The Crone is a fine balance of guessing who will survive until the end while trying to keep yourself under the radar. Its a game of Seeding folks while also removing troublesome ones.
Change Log:
Summary
3.3 Ominous Bargain only stops executions for one whole day if she wins and still has her Bargain available.
3.2 Familiar’s Eye reveals to you one of three classes they can be
3.1 Familiar’s Eye now occupies the target and reveals to you their class
3.1 Poppet of Mine now shows the results of the action.
3.1 Thanks to RawkHawk for all your help in this thread!
3.0 - Shamelessly changed from Neutral Killer to Neutral Offensive for the Boslof Thread
3.0 - Win Condition no longer makes all other factions lose
3.0 - Removed Unassuming
3.0 - Added Ominous Bargain to make her a little more of a threat, slowing down Blue Dragon and providing once per game death immunity
3.0 - Removed Suicide on Harvest Deeds
3.0 - Seeds of Malice are no longer removed off Pardons on Trial
3.0 - Poppet of Mine no longer copies, reverted back to redirecting Night Actions
2.1 - Only 1st Pardon of the day removes a Seed.
2.0 - Seeds of Malice can be removed if the Seeded is Pardoned on Trial.
2.0 - Removed visitation immunity from Unassuming.
2.0 - Limited Harvest Deeds to 2/Game. Now kills the visited target. Harvested kills them self if they killed someone of the same faction.
2.0 - Changed Poppet of Mine so that it no longer redirects. Instead it just copies the Night ability to another target.
1.0 - Removed Dark Bargain (1 per game death prevention).
1.0 - Removed Influence of Malice removing Seeds when a negative effect is prevented.