Sounds like SFoL triple threat.
We all know what happened in that…
Sounds like SFoL triple threat.
We all know what happened in that…
Let’s not remember that
Still would be fun in a turbo setting I think
Even vanilla games are fun in a turbo setting so that means nothing
Unbalanced games in turbo aren’t fun tho
Remove neutral starting king, it doesn’t exist in tol for good reason. It’s just boring to play and requires no skill or deduction.
Re-add Fool and scorned, if it’s meant to be a fun game mode you shouldn’t be removing some of the most fun classes.
Change paladins back to only finding cult, same with Sheriff for Unseen. They don’t need to be able to find both to make the game interesting.
Make NKs unable to win when each other. This forces them to do some deduction otherwise it’ll come down to who can bypass immunity.
Change the number of neutrals from 3 to 3-5 so the role list isn’t the same every game
Sam lost the turbo
Also remove the Prince immunity and instead give him unlimited executions until he executes a blue Dragon.
I think that would fix pretty much every balance problem with the game mode tbh
This idea seems fun in practice but is inherently unbalanced and shouldn’t exist
Spits out my drink
WHAT
Oh nvm I thought he still had two princes im fine now
I just think that a reaper would just empower cod and kill half the people
Gather Darkness doesn’t work with COD. Only Reap.
also not even, there’s so many people you can choose to target, the variance can be higher yes but the odds of everyone targetting the same person n1 is much less than normal
Alternatively keep one and rework the other into something else entirely
Hi everyone,
As you can see, the gamemode its not perfect, and Im taking your feedback and suggestions.
I will do some changes to make it more balanced right now.
Hope you like them.
Well here is some changes:
Prince: No longer death Immune once, Now instead he has infinite uses of execution until he kills a Blue Dragon member
King: Now starting king has 65% chance of being BD, 34% Change of being a random evil faction, and 1% chance of being Psycho (The gamemode name is Madness Imperium, you need a super rare chance of this happening)
Now if Unseen converts a Paladin he becomes a Marshal
Now NKs cant side to win, only 1 can.
Sheriff and Paladin rework: If a Paladin finds a Unseen member, Sheriff will have this message: “A paladin found an Unseen member last night”, same with Sheriff and cult
Paladin will not know he found an Unseen, and Sheriff will not know he found a Cult
I like the general idea, except for a few things.
Why can’t sheriff and paladin just be combined instead?(the same should happen for normal games)
How? There can only be a maximum of 2 fools per game, which means that there can only be 2 trollboxes per day. Nobody complains about trollboxes right now, and they would be the same.
Increase the number then.
Again, how? Frame is needed to prevent investigative results from being infallible.
I would like to point out that in Multiball it isn’t as big of a deal to have faction spacific Cops. This is because they aren’t giving away what faction it is if they are both always in play regardless