New Scum Faction without Conversion

I would eliminate the voting control of the stumps if this were to be a NK class.

Just a normal stump with like, a 1 shot ability. Give them each a dayvig. That sounds like fun.

Is it balanced?

Also why canā€™t he control votes as NK riggged

No. Was joking about the dayvig.

Iā€™d want a stump to be unconfirmable so that other neutrals and scum and dumb BD could fakeclaim as stumps for reasons.

We havenā€™t had stumps in this game yet. Theyā€™re boring, but the graveyard is boring too.

Maybe an investigative ability that told you whether another person was a stump or not.

Then you become this mini-Sheriff and once you find someone is lying it turns into THUNDERDOME

no

Nvm

This is super imbalanced between physician and knights as protective clasess. Knights cannot kill them and cannot heal the insane amounts of poisons. 2 Physician games as opposed to 2 Knight games will be a huge difference in this form.

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Wouldnā€™t it be more interesting to let them die of their own poison, so youā€™d have to be more strategic about poisoning your own faction? Would make more some nice mindgames with healers considering whether to heal or not.

Too much griefing potential.

Ritualist can make Cult Leader eradicate themself but I never see it happen.

lol thatā€™s messed up. Delete your post so people wonā€™t try that.

I have

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I think Sage can tornado Assassin into killing himself also.

wait is that white text?

what text?

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image

maid spy op

dark theme op.

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lmao

I just came up with this genius (or stupid) idea. Have Cult Leader eradicate only Player X with ā€œSmite - Zā€ deathnote, where Z is the number of a Cult member pretending to be a Paladin.

Have Ritualist swap Player X with Cult Leader.

Cult Leader eradicates himself in order to ā€œconfirmā€ Player Z as real Paladin.