Well unless you want us to make Seeker able to check half the players in one night that’s not happening
That’s a really good ability nuke, you should be a balancer
Wait shit we could sorta do that.
Give it 3 uses of the sleuths ability’s from SFoL Expansionist
would that be balanced
hell if I know. They never got to do anything in that game
Nuke, I’m disappointed
Ok, I cede this point.
I think the propositions are mostly balanced. Nuke, can you edit the OP with the current ability changes?
Okay next class of the day
Ritualist, oh ritualist.
Brotherhood could make the following cult member also be healed/immune to death that night
To be clear the passive and making the type check a class check?
Yep
Basically, I want a scum healer we don’t have a lot of scum protectives
How about making brotherhood a day ability and adding a night ability that does what you said
sure
Or a clone of enforcers primary
Insert cult-ish naming (Night) - You will heal all friendly cult tonight
Enforcer’s primary is quite bad. There was a reason they gave them 2 uses of the bypassy move
Just rework Brotherhood so it prevents targets to target cultist
Also add the old recharge as a one-use day ability.
A NE scum healer could work, though we need more NEs to make confirmable BD classes suspicious(A version of the Witch from ToS could be added to do this for Drunk)
So like
Dark Cloak (Day) - Target Cult appears to be blue dragon tonight (1 use)
and
Brotherhood (Night) - Prevent visits to target Cultist (2 Uses)
and then make Teleport 3 uses
Yes.
Although giving cult a way to heal would be awesome