…
…
…
no
just no
runs away screaming Mithras
But in all seriousness, I think cult is at a reasonable point of strength with these changes
Honestly this game disguises a lot of classes
First inquisitor that’s a NK disguised as neutral investigative
Now this?
Wait hold up. I don’t think we’ve really addressed shit with invoker
Even still we need to buff unseen imo. The win rate of cult is already higher without these
I thought we had it as this
RH said 2 and 1 for abilities
The only other change the Cult needs is making each Cult class having an unique effect upon sacrifice. Like sacrificing an Apostle could give the cult Royal Blood.
I did lol
Like ok. Bypassing immunity is great in all but what exactly does invoker do for cult anyways? Especially early game he seems to only be useful for endgaming as is
Uh, invoker can stop a lot of stuff.
You are underestimating happy hour
Offensive classes are inherently bad in the early game.
It’s not a problem with the class itself, just with roleblockers in general
Yeah but… who cares?
Pretty sure the only way you could make it good in the early game is to repost stonewall
But at that point it is a support
Yes I get that offensive would be weaker in the early game by default. But I feel like we could mitigate that a bit
Maybe Chains of Mithras could both occupy and prevent targeters?
Let’s just make invoker when sacced occupy everyone who isn’t cult
Wait we still haven’t discussed a Cult Killer
Actually the only way I could see that really working is as a day ability modifier. And something would have to give for that
How about Invoker conceptually has ways to in the early game stifle information?