Non-Apostle Cult converts need buffs

Imagine the classcards for that

Could you further elaborate on the iffy part?

Would be fun, but sadly I doubt itā€™s gonna happen.

The current state of the game, players rely on catching evils by their lack of abilities.

Luxy there is no doubt

Itā€™s impossible, the amount of coding is unreal

Specifically this one.

The issue isnā€™t really solved if you are reducing ability uses even further

So what if this ā€˜probeā€™ had 3 uses just like the current Gaze?

Yeah, the thing is you can have limited uses of seeing everyoneā€™s class but I would take that over unlimited see one person class

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Agreed, I made a cult rework thread a while back( I know you saw it but itā€™s for everyone else)

This is needed.

Could work, but that wouldnā€™t be able to counter prince(at least not efficiently. 20 seconds isnā€™t enough to counter jail, and prince needs counters) Maybe this instead;

Bewilder(Uses: 1)- Prevent target player from using day abilities for the rest of the day. They will not be notified until they attempt to use an ability. The cost of the ability will still be consumed, if any.

Butler and Servant should also be given 1 or 2 uses of this version.

Itā€™s very niche since it only effects the king. And what if you suspect itā€™s EK? Then itā€™s useless.
Changing it to or replacing it with a version that could target anyone would fix day ability confirmation, or at least nerf it. Plus it would be a nerf to prince, which needs counterplay.

I like the idea, but would it be a day or night ability? If itā€™s night then it should replace Gaze(it would have 2 uses) and Reveal should have 3 uses. it should also work on neuts

If anything it should be a buff to gaze. Follow is strong.

Or change brotherhood so it prevents targets to target cultist. Or give disguise to rit(or a combination of defile/disguise that lasts 1 day and night).

Seeker and rit is good early game and invoker / apostle are better late game imo

Except that Apostle is also amazing early game

Apostle is always good.

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Identify currently acts exactly as Follow does. As a BD ability follow is strong, otherwise it is not.

I was referring to a potential mix of the original identify and the current one.

Use identify on a player, seeing their faction
You then see who visits them and who they visit

I was planning on it taking the place of the current gaze. It being able to exact check neuts could be a potential change, but I would keep it just as a copy of probe for now.

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Could work, but it would be a bit of a jumble. Abilities and classes should follow a single theme. Maybe the follow could work like this:

Receive all night feedback your target receives. Reveal which players and what classes visit your target(but you will not be told who is which class).

Isnā€™t that basically an AOE class check? What would gaze be then?

Then what else should follow be changed to? Itā€™s weak for scum.

Why is that more powerful then unseen observer

Honestly I disagree. Follow is surprisingly strong on scum if you play your cards right.

Eh. How about we keep it more distinctly ā€˜investā€™ flavored. This is dipping really hard into Noble territory.

How about it gives feedback used on the player and the feedback the player has?

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That dips into noble more

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Fuck youā€™re right