Notification Reworks

There’s a difference between “is capable of being misleading or false” and “usually cannot be trusted” - your suggestion is pushing investigation abilities into the latter category. Any positive could be a mind warp, fool frame, scorned frame or actually suspicious. Any negative could be brotherhood/dark wisp, drunk/invoker, tornado, prince jail, fool hide, merc guard or actually NS (which still could be NK).

You have no way of knowing any of these nor do you have any way of verifying any of these.After all, you think you checked 3 different people but actually two drunks deb’d you and then you checked one of them again. And this is assuming you keep the message that something occupied you - if you don’t then whoops a bulter occ’d you 3 times in a row and you think you checked 3 different people! And having to ask every morning “Hey did anyone redirect/occupy me” is tedious as heck.

Actually this problem extends to Princess too (though not as badly). Observer is fine though unless you change the message to be “x visited your target. Your target visited x” rather than the explicit numbering it has now.

That being said, actual suggestion in this thread is informing you of when your target was changed which makes it not quite as bad.

IKR. Only a fool would decline a merc contract!

… oh wait.

While this makes classes easier too fake, it makes the game overall much harder, makes evils MUCH more likely to win, and will drive away new and current players as a result of extremely difficulty (not everyone is a hardcore player). Maybe in a long time, where we have a ranked mode, this could be ok, but for now I am completely against it. I feel as if you guys only care about how to let evils have an easier time winning but aren’t paying much attention to anything else ATM(sorry, but it’s true :p).

4 Likes

As much as I sympathize with streamlining the game, I completely agree with this. Although it is a lot of information, it’s much more useful for a wider audience than a format in which you really have to understand the classes well.

Also, I happen to like seeing more personalized results - it puts me more in character. (Ugh. That’s my actor self talking :wink:)

This should never be added. Butler and drunk need this so they don’t occupy the same occupy immune player.

This isn’t needed. Knowing who you’re redirected to helps a lot.

Look above. This change isn’t needed.

By this, do you mean that the merc’s target will not be able to accept/deny? If so then this is bad, especially with fool.

This is fine, but I’d prefer it if assassin was buffed so their poison kills in one night as well. The unseen is supposed to be focused on killing anyways.

Everything else is fine

Your fault for contracting a Fool.

Tbh as Drunk you should never deb the same target, as you don’t want to investigate the same person. It isn’t constructive even as BD. You’re more likely to stop a kill if you occupy each player.

How are you supposed to know that it’s a fool?

But what if you occupy someone and there’s no(or only one) kills? You would probably occupy the same player then.

Analyzing their behavior. If you’re good, you can see the signs.

So? It’s valid play, and you’d do that anyways. It’s a good way to check, and the notifications do it for you for no reason. You should have to do this.

Also, another reason to keep it is that it makes them more fun to play. Butler and drunk would be boring if they had no info.

1 Like

Knight, Hunter, CW, Phys all have no info.

CW sucks, but the rest are fine with no info. It’s not a necessity.

Also King.

And that’s one of the reasons why knight needs changes. However, knight can still find night immunes and BD.

Hunter can tell if they killed someone.

CW knows when barrier is successful, though it does need a rework.

Physician knows if their heal was successful and what they healed.

The king gets info from other players, so it isn’t boring.

Knight is fine as is. The one thing I’d like to do with it is to steal Retribution from the Hunter.

Physician, CW, and Hunter still know little.

However, if someone is occupy immune, that is a HUGE hint.

There are 3 ways to have an impact early game (discounting stretch cases).

1: Leading - Hunter

2: Investigating - Butler, Drunk

3: Supporting - Phys, CW, Knight

While a class can be boring in spite of doing these they are required to be impactful early on. It is the reason why pure vote manipulation is bad and it is the reason why Butler and Drunk NEED the feedback.

Drunk already does Investigating (Debing) and also does Support with Butler.

Phys/Knight/CW stop kills/converts by protecting the target, Butler/Drunk do it by stopping the Killer. They meet the requirements without the notifications.

They are not supporting. They very clearly get in the way of what the person is trying to do.

And knowing killers is not the only peice of Information that exists, more is not OP.

1 Like

Finally a good suggestion.

Yeah, they get it in the way and stop kills and converts the target would perform.

While Phys stops attacks to a target.

The way they go about it is in reverse, but has the same end result. This is the difference between Support and Offensive. Other than that, they both stop kills.

However that still isn’t enough to justify it. After all If you wan’t to make sure your invest or leader survives (the definition of a support) then you can’t do that as butler. You can stop a SPECIFIC person from killing them, but you cannot stop them from getting killed. Since whats important is your high priority targets and not people in general that means that if the leader or invest dies it doesn’t matter how meany kills you stopped. However a phys or knight stops ALL kills to the target, this means you are supporting the person that actually needs it. Since Butler cannot do this he cannot support properly.

It doesn’t matter if he TECHNICALLY can support.

Paladin, can support, Hunter can support (Themselves), Prince can support, These classes are not support and supporting isn’t their job.

The point being that just because it is possible to do something doesn’t mean that the class works. It needs to be reliable too. And more importantly you need to actually know when you do it, otherwise you feel useless no matter how much you actually accomplished.

1 Like

That is what Support is for. I never said they were the same.

If you are a Phys and you know a leader, you can prevent their death. If you are a Butler and somehow know the Assassin/CL, you can stop any kill they would perform.

Regardless, it is simply not the Butler’s job to get information on ANYBODY.

Tbh I find Smite a really weird ability that doesn’t fit. It would be better to put that on a Killer class I think. As for Hunter and Prince, killer is really just an overlay on any class.

This is what the types do:

Investigative: Discover Information
Support: Protect allies.
Offensive: Stop/screw up enemy actions.
Social: Use Social mechanics to gain information
Killer: Any of the above, but can also kill (Prince’s Imprison is a social, offensive, and support power, but he can kill which makes him a killer)
Special: Other classes

The purpose of Offensive is why I think there should be very few occupy immune classes. It prevents them from taking action. I think Butler/Drunk would be a lot more effective if they could use their power on the MM.

Offensive=/=Support, but they’re not completely unalike. In general we should avoid too many cross type powers, as it makes them harder to categorize.

But you immediately know if you got happy hour’d if you’re occupy immune.

No, it would mean you were happy houred OR ran into a butler who partied. The uncertainty is good.