Overseer
Neutral Social
Passive 1: Informed - You know which non-BD classes are present at the start of the game. You aren’t informed of an evil king
Passive 2: Allied - Immune to death from the Unseen, Cult and Neutral KillerDay Ability 1: Eavesdrop - Hear whispers to and from target player until you select another player (Unlimited)
Day Ability 2: Private matters - Whispers to an from you will be hidden from the public and from spies for the rest of the day (2 uses)Night Ability 1: Intercept - Target player will receive incorrect feedback from their ability’s tonight. You will know their original results. (4 uses)
Night Ability 2: Blind - Target player will bypass prevention and be immune to occupy tonight. They will not be informed of anything that happens to them tonight (3 uses)
Live to see the Blue Dragon fall
@RHCube this like what you were talking about earlier right?