It exists in a small portion
But its mostly mechanics
It exists in a small portion
But its mostly mechanics
we should actively discourage social deduction
it is unfair to new players
buttons only
Ban social deduction
Careful, Amelia, someone might take that seriously
(With that being said, I think this patch could have some interesting effects on the mechanical confirmation vs. social deduction front, the Sellsword change being the most obvious one.)
To be added to parent post later:
Fixed a rare bug major bug (that’s been here since launch that was hard to catch) that caused desyncing when creating a new game, caused by room names not being unique. This was rejecting every server call since the room name was looking at an OLD game that wasn’t live. This fixed a few combo bugs that sometimes occurred:
Replaced the start sfx with something more dramatic (with both bass + treble), also lasting a few seconds instead of 1/2 second. I also fixed a bug that would sometimes cause the “game starting” sfx to cutoff early, if you’re a speedy loader. Thx @anon97870008
Related to above, start sfx will now bypass in-game (NOT Windows) mute and temporarily set minimum in-game volume threshold just for this sfx to prevent afk matches (benefiting both the user and other players, assuming they actually wanna play if they had the chance). Not this patch, but later: I’ll add an option to turn this off (default on).
Added ability hover sfx for the 2 day/night parent buttons (on a different channel, so it doesn’t immediately stop when you hover swiftly over a target button). Added 5% random pitch shift for flavor.
Debauchery-type abils now works again with 2-target abilities.
Surviving an attack due to death immunity now has a tip appended, should you have tips enabled in options:
…“this could be because of one of your [passive] abilities, the King or the Court Wizard”
Numerous ability resolve priorities have been altered to prevent unexpected theoretical combo errors due to order used, such as missing Gossip among other oddities (from inconveniences to major bugs) due to priority orders.
Psycho King’s attack, when target is death immune, will now show the same feedback that others see. Thx @Torino
Fixed Heal showing CNH instead of DNR for an active Possess.
My 2 cents on the changes:
CW changes are mostly good. One thing I think might be a slippery slope is the Icy Veins. I fear this turns CWs into phys/chrono variant, with the same borderline expectations; always be on prince as long as you have charges of Icy Veins.
I also agree that the name of the Icy Veins could be better portraying the effect. Magic Shield, Rock Armor or whatever that indicates the target gets protected.
Honestly a bit sad with the removal of Empower as the class specific buffs had a possible deductive quality. Most infamously to aid killers.
Locking you in so you have to CM and Intensify a target to get use out of CM also seems like simplifying the class and reduce what they are capable of.
(edit: I forgot to mention CW can no longer bypass Frame. Perhaps CM could render the target immune to activated frame abilities too?)
Obs spawn increase; nice
Chrono can’t transfer death to king; nice for starting king… I still think you could argue about elected kings
MM losing Little Bird; I have not played during whisper meta and frankly I’ve never used Lil Burb as MM.
If I were to guess though, I think I would prefer the more public claiming of the current meta.
It makes it easier for evils to fake logs, but it also allows others to catch mistakes or be wary of suspicious behavior.
If you dump all that responsibility onto king/prince… you’re borderline betting the entire game on this person figuring shit out.
Fake claiming as evils would seem more an act of sheer luck than actually paying attention. It also makes it harder for evil aligned neutrals (Inq and SS) to figure out who their allies are.
Not sure about this change.
Sorc’s Force Pardon; I think most agree that Sorc is the weakest of the NKs and could use a buff, as they have so few ways to deal with late game lobbies unless they perfectly select bomb targets. However I don’t think this is the right answer.
In many cases it buys you a night more. Not so if there’s a Prince or Butler present (oh and Butlers are now more likely to live).
There’s also the aspect of King being a problem. A late game Sorc has trouble dealing with a living king. If Sorc has their Force Pardon, they can buy a night. If the king has a guard it makes no difference. While Poss can vote an idle 3rd party to vote king in a 3 man court and Reaper able to Silence king or just straight up Power Reap him, they have ways to deal with king late game. Sorc does not, and this doesn’t really help in my eyes.
The possible gameplay addition that EKs can claim their force pardons of suspicious individuals as Sorc popping Escape Fate seems a bit far fetched. Unless Court has another target to lynch, they would vote the king out in most cases. A Good King will out their force pardons any time.
Reaper circle cost reduction; Good change, wonder if it’ll actually make a difference.
Being able to target self to avoid invest classes seems interesting on paper but in most cases you would just reap that player instead to net the soul and it doesn’t immediately “incriminate” you.
I would argue that the circle would have to be cost free if used on self for it to be interesting or possibly bypass OCC and redirection to make it risky for Butlers and Drunks.
Sellsword going from a Butler to Drunk; I’ve long wanted the Sellsword to have a redirect ability, exactly to make Drunks less safe claims.
Sellsword losing targeted OCC also makes it harder for them to completely lock down invest claims. This in turn also makes evils fake claiming being OCC’ed less likely unless there’s a Butler confirming the OCC. The Sellsword would likely claim Drunk to confirm themselves, but then they would have to have confirmed redirects every night and cannot mix with Stone Walling. Pair it with Merc being unique, so SS claiming Merc is so much riskier now. Merc being unique also drastically reduces the amounts of possible random OCCs. Fake claiming being OCC’d is now also a lot riskier, as you are less likely to be able to hide behind an alibi that SS OCC’s you.
I think this (SS + Merc changes) will have greater consequences than what may appear at face value. And frankly I’m not sure it is better for evils. Their abilities wont be stopped as much but there is less chaos possible in the court.
Inq is now only BD targets; The Inq’s clock is now a lot shorter as they cannot rely on BD considering keeping them around. Inq is a straight up liability for BD and will be removed ASAP. So I predict Inqs will start yolo-stabbing in greater numbers faster in the game. They cannot harm NK or MM, and the Cultseen + NK will naturally take care of most heretics. Inq saves the last stab for a guaranteed hit. This could lower the BD win rate a moderate amount.
Merc unique touched with SS’s changes. Don’t know about the brilders change. Due to the meta it can be easy to win brilders on Prince, but if people anticipate it, getting +5 brilders while staying alive may prove a lot harder. Alternatively it makes Don Armor useless, as using it lowers your chance to reach your goal before you die or game ends. Don Armor could be made into a charged ability not using brilders though.
Fool changes; Good. If triggered for a 2 day pause, it granted evils WAY too much time without worry.
Really nice QoL changes to invest classes.
For somebody who has apparently never played during whisper metas, you basically hit the nail on the head with regards to their issues
This is a great patch, lots of fantastic and well thought out ideas, along with great reasoning and explanations! I usually have some complaint about a patch but none here. My favorite is the new Sorcerer ability. I thought such a big change was too good to be true.
I’m just looking at that dope new CW ability…
Look at em… beautiful
I agree, the Icy Veins art is rather pretty :^)
Main issue being unfun. Why do I want one person to play the game.
Hosted beta testing delayed while I’m fixing more bugs. Will likely roll it back up in a few days.
And none of that was a bad thing.
Come on guys, we’ve been through this already, haven’t we?
Did you somehow forget how lame the whisper meta was???
You don’t have ANY other mechanics stopping the game from turning into one-man-centric whisper hell.
The moment ANY bd turns proven whispering him claims from the entire lobby is a golden opportunity to win for BD. We get a ton of abilities discouraging conversion of such an obvious target, and while it’s theoretically possible for that claim list to go into evil hands the risks are low and the benefits are huge.
And then there’s prince…
Long story short - this game NEEDS something to stop the “everyone whisper claims to X” behaviour. Or else it becomes tactically boring.
I get why you want whispers “in” in general, but without preventing the above they’ll do more harm than good.
while I dont like whisper metas I dont think most people do which is probably going to stop this before it happens
but I dont actually know
whisper meta is harmful for the general game experience as it consolidates the “game” into the hands of a couple players at most
i think in the worst case scenario little bird can just be readded if the meta becomes WKM/WMM/WPM or something of the sorts
i think its a possibility that this happens fwiw but whispers are almost never used in the current game
which is a bummer because they are useful
I have yet to hear any convincing arguments that whispers are good for game health in like five years
/w orange take it back or you’re a looser
fr though I’m 100% convinced it’s something that one person did and now all the other RTSDGs have it because they feel they need to match the featureset and no other reason
To what extent is your objection to the concept of whispers as opposed to being to specific metas that whispers lead to?