Physician's conversion changes

Physician- No changes


Herbalist- Renamed to “Quack”

Passive: Heal: One use: If a member of the Unseen is attacked at night, and would have died, they do not die

Passive: Remedy Studies: Immune to Poison

Night Ability 1: Unearth
•The player can now select a dead player at night to create a false report for.
•The player chooses who they want to appear as the dead player’s killer.
•The dead player’s fake killer is revealed the following morning. The Unseen will know that it is faked and who the fake killer is
•The dead player’s real killer will be revealed to the Unseen

Night Ability 2: Stitch: Infinite uses: Visit a player. That player will believe they were attacked and healed.

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Physician is instantly dead if converted to Ritualist too

Do the BR really need any more power than the Cult atm?

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Why not give each Cult member one ability from their previous role?

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thats what I was thinking

but balance changes will need to wait

Suggestions don’t though - if we come up with a Cult change like that now, then it can be changed and tweaked until the game is ready.

Yes. While changes can’t be made at the moment, it is always great to get this stuff down.

I agree with this thread, Physician instantly is killed when converted to Cult/BR. Herbalist needs a minor change, not a full on buff. I agree on keeping the ability to identify players’ death for Ritualist as well.

Well, I added some changes to the Black Rose and Cult version, switching from Ritualist to Invoker and changing that instead.

Also changed it again to reflect the new changes.

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What’s the point?

This is arguably less useful than the current Herbalist and also forces the Assassin to forage, which it shouldn’t do

Also why Invoker?
That goes entirely against how Cult Conversion is supposed to work

In what way is it less useful than the current Herbalist?

Also, Invoker because in the case that these buffs are given, Invoker would be closer.

Also, Cult conversion works exactly this way. Multiple roles are changed into one if converted.

Cult Conversion: Classes are converted to cult classes based on their class type

They’d have to do some type reorganizing if the case shows up, but I don’t see why you say this is bad because of it.

Changed Invoker to Ritualist