Before last patch there used to be a distinct distribution of all available roles which I considered to be well-balanced and fun to play. According to my understanding, it used to be as follows:
Mandatory
- King
- Prince
- Neutral Killer
- Cult Leader or Mastermind
- Secondary Evil Role
Fluid
- 1-2 Nobles/Mystics
- 2-3 Physicians/Alchemists
- 0-1 Court Wizard (that change can stay, as the potential of having 2 CWs allows for more scumclaims)
- 1-2 Knights/Hunter
- 1-3 Investigators
- 1-3 Butlers/Drunks
- 0-3 Rest (Neutrals)
Said role distribution is completely in tatters which causes an imbalance that is either more heavily in favor of the Evil Faction or the Blue Dragon, but it is not linked (at least I am very sure about it) to the King’s faction. As for right now, there might just be a single healer in a game, and said healer can even be a yolo-bombing Alchemist, who gets executed night 2 after having gotten debauched (Today, I played one of those. Needless to say, poison killed more people than anything else). In this situation, a random but very decisive factor that is not or just minimally linked to skill (as - in my opinion - the Evil Faction should have to make a conscious decision to target the healers immediately, for example after a Physician has been killed N1, and not just get thrown into a composition that allows for it) had a huge impact on the game.
The loss of a more set role distribution also lowers the skill floor for players that excel at deducing rather than just gathering information from investigative abilities. Right now, it is entirely possible that there can be four investigative classes, whereas earlier you knew that either the 2 Sheriffs or the Princess or the Observer were lying, since that would have been one above the limit. I would prefer RNG to be the least influential factor in who wins a game of ToL, but the way I evaluate the current situation makes me suggest that compositions are much more dispositive than earlier.
If we cannot go back to the role distribution I mentioned, at least smarten up the algorithm, please. Don’t let an Alchemist be the single healer of an entire game. Don’t let there be an Evil King without at least one Butler on the Blue Dragon. Probably continue capping representatives of each subgroup at three, not at four. The list should probably go on and I would like to hear some additional suggestions.