This is every Class Suggestion that I’ve posted, which I’ll be updating as I post them. If you wish to comment on one of them please post on the “Original Thread”
The Brotherhood Faction: Original Thread
The Banished Faction: Original Thread
The Ronin (Neutral Wildcard) - Original Thread
Details
Immune to Conversion
Passive Ability: Bushido
If you choose not to use your abilities tonight, you will meditate and recover a usage of a random night ability
Passive Ability: Shinto
The Gods will reveal to you how somebody was killed previously at the beginning of each night.
Night Ability 1: Nukiuchi (2 uses)
Draw your blade and duel your target tonight. You will kill your target but because you have respect those of Royality, you will not harm those of Royal Blood. (Still counted as using ability)
Night Ability 2: Kyudo (2 uses)
Fire your bow and injure your target tonight. If they had immunity, they lose it the following night. If they had no immunity, they will have to recover and will not be able to speak during the day.
Day Ability 1: Zen (1 use)
Meditate during the day. You won’t be able to speak but you will be immune to day abilities.
Goal: Survive to the end.
The Groundskeeper (Neutral Killer) - Original Thread
Details
Passive Abilities: Immune to Occupy | Immune to Conversion
Day Ability: Stalk
Find out who your target is targetting at the beginning of the night and get some idea of what their class is.
Night Ability: Bury Alive
Bury your target alive and take thier place. They will vanish from court. Their class will show as “Unknown” and Physician cannot exhume the player. You will know their class and journal.
Goal: Win with Surviving Neutrals
The Butcher (Neutral Killer) - Original Thread
Details
Passive: Seeing Red
Nothing will stop your Blood obsession, you are immune to death at night.
Passive: Bloody Mess
You will spill Blood on anybody that visits you as long as you are covered in Blood. Blood will appear in all Investigative results.
Night Ability 1: Slaughter - Infinite uses
You will slaughter your victim tonight, covering yourself and anybody visiting in Blood.
Night Ability 2: Butcher - 2 uses
You will butcher your target tonight, destroying any Journal they have created. Only you will get covered in Blood.
Day Ability 1: Clean - 2 uses
You will wash the Blood off of yourself today.
Day Ability 2: Wipe - 2 uses
You will wipe some of the Blood onto your target, covering them with Blood.
Goal: Go on a murderous rampage and kill anyone that would oppose you, Blue Dragon, Unseen and even the Cult who’re using Blood in the wrong way!
The Cook (Neutral Killer) - Original Thread
Details
Passive Ability: Immune to Conversion
Day Ability: Feed (4 uses)
Feed the King and his guards will be forced to protect you tonight.
Night Ability 1: Spoiled
Serve a plate of rotten meat to somebody at night. They will die in 1 day, from food poisoning.
Night Ability 2: Cook (1 use)
Serve food to the members of court. In 4 days, everybody that is night immune will die unless you are killed.
Goal: Win with Surviving Neutrals
The Baron (Neutral Offensive) Original Thread
Details
Immune to Conversion
Passive: Royal Revenge - If you are executed for treason, the King will die.
Night Ability 1: Royal Decree (2 uses)
Take Royal Blood from them if they have it. Give Royal Blood to them if they don’t.
Night Ability 2: Fraudulent Shaming (Infinite uses)
If your target is voted for Treason, all the trial votes will be reversed. Execute will be Pardon and Pardon will be Execute. Abstains will be normal.
Day Ability 1: Proclaim Throne (1 use)
Reveal the King’s true alignment to you.
Note: Only usable when King is on Trial.
Day Ability 2: Prison Ordain (2 uses)
The Prince will not be able to execute tonight.
Goal: Survive to see the Blue Dragon perish.
Lore: “Adiart give me strength.”
The Baron was never always grumpy. He had seen dangerous times. Many people believed he had been at Adiart’s side during the war. Throughout the course of history, the Baron had commanded many armies, he had many victories on his belt, and held many accolades. It was no secret he held a grudge against the former King Adiart, because the seat of power had always been in his eyes. But he would never betray Adiart, loyalty like that does not waver. After Adiart’s passing, the new King that rose to the throne was naive and unpredictable. Most of the Blue Dragon would constantly contest the court and the Baron grew tiresome. He would make it his goal to end the Blue Dragon and form a new army of his own. Using the enemies of the Blue Dragon to his advantage, he could gain power.
The Thaumaturge (Neutral Offensive) Original Thread
Details
Immune to Conversion
Passive: Royal Spell - As long as you live, the Prince can be Occupied.
Night Ability 1: Magic Blacksmith (1 use)
You will cast a spell that causes all attacks tonight to bypass death immunity.
Day Ability 1: Mindwarp (Infinite uses)
You will cast a spell that reveals your targets last night action to you.
Note: In detail… example:
"<person1> Healed <person2> last night."
"<person1> Followed <person2> last night."
"<person1> Converted <person2> last night."
Day Ability 2: Mind Control (2 uses)
You will cast a spell that forces your target to target somebody of your choosing (They will be unaware).
Goal: Survive to see the fall of Blue Dragon.
Lore: In the days of old, Wizards and Sages would battle to see who among them were the strongest. But they always discounted the Thaumaturge.
The Thaumaturge was the strongest of all those born with magic in their blood. They always stood firmly on their beliefs that Dragons once roamed the skies as Gods, while they also believed that the Blue Dragon were the reason they no longer exist. However, rumours flew through the magical guild that the Blue Dragon have an ancient dragon held captive below Castle Adiart. The Thaumaturge would forge an unholy alliance with Blue Dragon’s enemies, ensuring their fall to release the Dragon.
The Virtuoso (Neutral Support) - Original Thread
Details
Immune to Conversion
Passive: Musical Soul - If the music dies, you will die (Being Occupied will kill you).
Passive: Inmate Harmony - You will play a sweet harmony for the Prince when jailed, thus, allowing the music to keep playing as if you were not Occupied.
Day Ability 1: Passionate Composition (3 uses)
Your music will be loud enough to block out visits to yourself tonight.
Night Ability 1: Romantic Serenade (Infinite uses)
Sing a romantic song to somebody tonight, they will be immune to Occupation.
Night Ability 2: Royal Melody (2 uses)
You will play a sweet Melody to the court during the next day. All Royals will be immune to Day Abilities the next day.
Goal: Don’t let the music die.
Lore:
Here I am to tell you a story,
Of how I found such musical glory,
I found a little fiddle upon an old shelf,
Little did I know, it was carved by an elf,
Such fine craft work, with delicate sound,
I realized it wasn’t ordinary, what I just found,
Onward to the Palace to test my own skill,
But should the music stop, it is me they will kill.
-Written by the Virtuoso
The Virtuoso was a being of peace and harmony, often crying upon declarations of love and delivering lovely sounds of music that come from the passion in their heart. Within the Royal Family, the King wanted somebody who could keep him happy. He found The Virtuoso very humble and thus, employed him to play every day and every night, and threatened his life if he should stop. The Virtuoso didn’t stop, as an actual fact, they didn’t want to stop playing the fiddle.
Some nights the Prince would invite The Virtuoso into the cells just to hear the sweet sounds of The Virtuoso’s melodies. However, The Virtuoso was once a known drunk, and should they be tempted, wine was always going to meet their lips. That is what they had feared among the King’s staff. They feared that once the music stops playing, The King will have their head. The music must not stop playing.
The Crier (Neutral Social) Original Thread
Details
Immune to Convert
Passive: Public Service - Thanks to being a Public service, you will be protected by officials at night, unable to be killed but you can’t whisper to anyone.
Passive: Public Speaker - Whenever you say the full name of a player, they will be alerted by a bell sound
Day Ability 1: Announcement (3 uses)
The next thing you type will be slightly larger text than the rest of the chat.
Day Ability 2: Headline (2 use)
The next thing you type will appear in front of everyone’s screen for 10 seconds.
Night Ability 1: Newsletter (2 uses)
Choose a living target, reveal their Journal to everyone in the beginning of the day, but not who’s it is.
Goal: Get at least 5 people to say a given phrase without asking anyone to say it. Once somebody says the phrase, you’ll recieve a little bell sound. Once 5 people have said the phrase, a large bell will sound.
The Evangelist (Blue Dragon Support) - Original Thread
Details
Immune to Occupation | Immune to Reap once
Perhaps new class type? (BlueDragon-Divine)
Day Ability 1: Preach (2 uses)
(Only effects BlueDragon)
Your target will be immune to conversion tonight. If they are the target of Conversion:
To Evangelist - Your target was visited by a false prophet.
To Target - A false prophet attempted to convert you but you were Preached to.
If they’re immune to Conversion, they’ll be Immune to Occupation.
Night Ability 1: Pray (Infinite)
You will speak with a dead person tonight. (Not all of the dead chat, just one that you select)
Night Ability 2: Gift (1 use)
If you are killed tonight, you will be back in 2 nights as Martyr.
The Martyr (Blue Dragon Special) - Original Thread
Details
Immune to Conversion
Perhaps new class type? (BlueDragon Divine)
Day Ability 1: Detain (1 use)
Target player is put on Trial immediately.
Night Ability 1: Retribution (1 use)
Anybody that visits you tonight will die.
Night Ability 2: Intervention (2 uses)
You will grant death immunity to your target tonight.
The Confessor (Unseen Support) - Original Thread
Details
Immune to Occupation | Immune to Reap once
Perhaps new class type? (Unseen Divine)
Day Ability 1: Confess (infinite)
Force your target to reveal to you his Class Type
Night Ability 1: Curse (1 uses)
Hide Unseen members from Investigative classes tonight. (Not Sus)
Night Ability 2: Miracle (2 uses)
Your target will not be able to use Day Abilities today
The Advocate (Cult Support) - Original Thread
Details
Immune to Reap Once
Perhaps new class type? (Cult Divine)
Night Ability 1: Devotion (1 use)
Hide Cult members from Investigative classes tonight.
Night Ability 2: Last Rite (1 use)
If you are being sacrificed for to kill, you will still appear alive for 1 night but will not effect conversion limit. (Cult can still convert, also acts like a reap)
The Herald (Blue Dragon Killer) - Original Thread
Details
Passive: Immune to Occupy + Unique
Night Ability 1: Duel (3 uses)
Visit your target and duel them.
If you kill a member of the Blue Dragon, you will lose this ability and your class will be revealed to all.
Not sure how I feel about this now: If they have no Immunity to Death, you will kill them. If they are Immune to Death on this night, you will die.
Day Ability 1: Marshal Law (3 use - 1 day cooldown)
Slide a weapon to your target. If they’re attacked within the night, both they and the killer will die.
The Marshall (Unseen Offensive) - Original Thread
Details
Passive: Immune to Occupy + Unique
Night Ability 1: Perimeter (1 use)
Go with the Assassin tonight. You will keep watch as the Assassin does his job.
If an Observer was watching, they will die.
If a Knight was protecting the victim, you will die instead of the Assassin.
If the victim was a Princess who Will O Wisp'd, it will send the alert to Unseen members only.
Anybody else visiting will die.
Day Abilty 1: Dagger (2 uses - 1 day cooldown)
Hand a member of the Unseen a weapon. If they are visited tonight, the visiter will die. (Includes being jailed by Prince)
The Deputy (Blue Dragon Killer) - Original Thread
Details
Passive: Banner - The Deputy will be told who the Sheriff is upon being recruited.
Night Ability 1: Ambush - 2 uses
You will stand guard next to your door tonight, killing any visitors.
Note: Does not bypass death immunity.
Night Ability 2: Duty First - Infinite uses
You will guard your target and attack one random visitor. If they’re attacked, you will attack the Killer first.
Note: You could end up killing Blue Dragon if this backfires.
The General (Unseen Support) - Original Thread
Details
Night Ability 1: Militant - 1 use
Guard the Mastermind tonight, anybody that visits will be killed, you will also take your own life after.
Note: Does not bypass death immunity.
Day Ability 1: Showmanship - 1 use
You will trade your Class with the Assassin tonight. This ability cannot be used twice within the Unseen.
The Volunteer (Blue Dragon Killer) - Original Thead
Details
Passive: Training - If you are recruited by a Sheriff, you will gain Convert Immunity as a Knight.
Passive: Shameful conduct - If you kill a member of the Blue Dragon, you will be stripped of your weapons and be unable to use Fealty.
Night Ability 1: Fealty (infinite uses)
Attack somebody tonight, killing them. If they are Immune to Death, they will be told who you are but attacking again directly after will kill them.
Night Ability 2: Defensive Position (2 uses)
Stand guard in your room tonight, you will gain immunity to everything tonight but you are still visited. You won’t be told of any results though.
Notes: Death immune, Occupy immune, Conversion immune, etc
The Untrained (Unseen Offensive) - Original Thead
Details
Night Ability 1: Accident prone (Infinite)
Falsely attack somebody. The person you target will be told they were attacked but protected.
Night Ability 2: Decieve (Infinite)
You will occupy your target tonight but they will be told “Something prevented you from visiting your target tonight”
Day Ability 1: Daybloom (3 uses)
Expose your target to a harmless plant. The target will think they were Poisoned by Nightshade.
The Chamberlain (Blue Dragon Killer) - Original Thread
Details
Passive: Royal Support - As a Senior Officer of the Royal House, you can step up as King.
Night Ability 1: Undisturbed (3 uses)
You will stay in your room tonight and attack anybody that might disrupt you.
Notes: Anybody using an ability that causes an effect, this includes: Occupying, Attacking, Converting. Also does bypass Immunity.
Day Ability 1: Doctrine (1 use)
You will send a Public Announcement to everyone as The Chamberlain.
Day Ability 2: Smithy (1 use)
Your next usage of Undisturbed will be stronger and will kill every visitor.
The Exiled (Unseen Offensive) - Original Thread
Details
Passive: Former Royalty - With a background as a Senior Officer, you can step up as King.
Night Ability 1: Disturbed (2 uses)
You will disturb your target and falsify your targets actions and results tonight.
Night Ability 2: Banished (2 uses)
You will hide the Class of the Assassin’s next kill.
The Retainer (Blue Dragon Support) - Original Thread
Details
Passive: Royal Blood - You can step up as King during elections
Night Ability 1: Personal Escort - Infinite uses
You will grant your target occupy immunity tonight and can not be effected by visit blocking abilities.
Night Ability 2: Personal Vouch - 2 uses
Select a living target, if your target is voted to a trial during the day, you can use Jury.
Day Ability 2: Jury - Special
Your votes toward the accused target will be counted as 2. If the King uses Decide Fate, you will instead negate it and your vote will be counted as 1. (King retains the use of Decide Fate)
The Vassal (Unseen Support) - Original Thread
Details
Passive: Royal Blood - You can step up as King during elections
Night Ability: Personal Escort - Infinite uses
You will grant a member of the Unseen occupy immunity tonight.
Day Ability: Life-link - 1 use
Select a target. If you are killed in any sort of way, you will take down your life-link partner. Active for 3 days, first day is the day it was used.
The Shaman - (Neutral Killer) - Original Thread
Details
Passive: Spirit Guard You are Immune to death at night.
Passive: Voodoo - As long as you hold a Voodoo doll, any actions toward you will be directed at the earliest doll you made.
For example, if attacked, they will instead kill a player the doll was bound to. If Investigated, they will be given a result from the player the doll was bound to. Same with Occupation, etc.
Day Ability: Bind Doll - You will bind a Doll to a player today. You will be able to control what you do to them at night. - Unlimited uses, can only have 3 dolls at one time.
Night Ability: Stab Doll - Stab a doll and kill the player it was bound to. - Unlimited uses
Night Ability: Puppet Doll - You will puppet a doll and control the player to forcefully visit another player. - Unlimited uses
Goal: You must eliminate all of the Blue Dragon, Unseen, Cult and Any Neutrals that would seek to harm you.
The Freak Neutral Offensive - Original Thread
Details
Passive: Decaying Body - Your body is frail and weak but with dark magic, your body will be reformed. You are immune to death at night.
Passive: Rotten Flesh - You cannot step up to be King as the Royals at Court will notice your rotting flesh.
Night Ability 1: Bad Blood - Select two targets. If one of them has Royal Blood, you will swap it with the other. (3 uses - no self target)
Night Ability 2: Graverob - Select a dead target that has Royal Blood and a living target. You will transfer their Royal Blood to the living target. (Infinite uses - can’t use on the same dead target twice)
Day Ability: Demise - If you are attacked tonight, you will bring them down with you. (2 uses)
Goal: See the Blue Dragon’s demise.
The Pathologist (Blue Dragon Investigative) - Original Thread
Details
Night Ability: Autopsy - Inspect the body of a dead player. You will be told who they interacted with before they died. The interactions include visits to and from the player. You can’t check a dead player twice - 3 uses.
Night Ability: Analysis - Check a dead players body to find our their last night action and receive their result. You can’t check a dead player twice - Infinite uses
Day Ability: Obituary - Be told privately how somebody died. - 1 use
The Graverobber (Unseen Support) - Original Thread
Details
Night Ability: Dressup - Go with the Assassin tonight and change the Class of the target when they die. They will show up as something of your choosing. - 2 uses
Night Ability: Corpse Puppet - You will revive your target but they will be a corpse at the table for just this day. Unable to do anything. - 1 use
Day Ability: Corpse Party - Control your Corpse Puppet to vote somebody. - Special
The Paranoid (Neutral Killer) - Original Thread
Details
Steel Door (Passive) - You are overly protective of your room and have made sure that no Killers can get to you. Immune to death at night.
Solid Mind (Passive) - If you are Occupied, you will be immune to it the next night but the Occupier will not be told.
Schizophrenic (Day Special) - If you’ve killed somebody using Paranoia, your mind will start playing tricks on you. Your next attack will kill anybody else visiting your target. If you are jailed, you will kill the Prince if you are not executed.
Panic Attack (Night) - Attack your target in a fit of panic. If they are an Investigative, you will destroy their journal. - Infinite uses
Paranoia (Night) - You will stay in your room tonight and over-think all possibilities and will kill any visitors. - 2 uses
Goal: Generic NK win condition
The Custodian (Blue Dragon Support) - Original Thread
Details
Night Ability 1: Corridor Guide
Select a player. You will go with them to ensure they are not disturbed and make them Occupy immune tonight. If they are attacked, you will die in their place. - Infinite uses
Day Ability 1: Insurance Policy
Select a player. If they are the victim of a day ability, you will be informed of the user. This will be in effect until you move your Insurance Policy to another player. - Infinite uses
The Curator (Unseen Offensive) - Original Thread
Details
Night Ability 1: Unhelpful Guide
Select 2 players. You will go force your first target to go to the second target if your first target uses an ability tonight. You will not die if they are attacked. - 2 uses
Night Ability 2: Pass The Blame
You will go with the Assassin tonight. The Assassin will not show up in any observational’s results. You and anyone visiting you and the Assassin will appear on the observational results. (Princess’ Wisp, Observer’s Follow, etc). - 2 uses
Day Ability 1: Life Insurance
If the Mastermind is executed on trial today, you will take his place. - 2 uses
The Patron (Blue Dragon Offensive) - Original Thread
Details
Night Ability 1: Invested Silence
Select a player. They will be unable to whisper or be whispered to this day. - Infinite uses.
Night Ability 2: Bankrupt
Select a player. If they are Royal Blooded, they will lose that Passive. If not, they will be unable to vote anybody this day. - 3 uses.
Day Ability 1: Bribery
Select a player. If they are voted up to trial, they will be instantly pardoned and unable to be voted back up. - 2 uses
The Advocate (Unseen Offensive) - Original Thread
Details
Night Ability 1: Invested Silence
Select a player. They will be unable to whisper or be whispered to this day. - Infinite uses.
Night Ability 2: Paid Entertainment
Select 2 players. You will force them to perform their night actions on each other. - 2 uses
Day Ability 1: Bribery
Select a player. If they are voted up to trial, they will be instantly pardoned and unable to be voted back up. - 2 uses
The Steward (Blue Dragon Investigative) - Original Thread
Details
Night Ability 1: Room Sweep
Select a player. You will check their room to see what they could be. - Infinite Uses
Results
-They have a big sword! They could be a Knight, Mercenary, Sellsword or Enforcer
-They have knives! They could be a Hunter, Poacher, Cult Leader or Assassin
-They have chemicals! They could be a Physician, Herbalist, Ritualist or Alchemist
-They have guests! They could be a Mastermind, Prince, Priest or Soulcatcher
-They have anger problems! They could be a Drunk, Alcoholic, Invoker or Scorned
-They have a spooky room! They could be a Psychic, Illusionist or Reaper
-They have spellbooks! They could be a Court Wizard, Sage or Possessor
-They have wine! They could be a Butler, Servant or Fool
-They have a fancy cloak! They could be a Paladin, Princess or Duchess
-They have spyglasses! They could be a Sheriff, Marshall, Observer or Nightwatch
-They have scriptures! They could be a Noble, Aristocrat or Apostle
Day Ability 1: Slide Note
Select a player. You will pass a completely anonymous note to them, which they can reply to once, anonymously. - 3 uses.
The Overseer (Unseen Investigative) - Original Thread
Details
Night Ability 1: Raid Room
Select a player. You will check their room and reveal your information to the rest of the Unseen at beginning of the next day if you survive. - 4 uses.
(Same results as above)
Day Ability 1: Slide Note
Select a player. You will pass a completely anonymous note to them, which they can reply to once, anonymously. - 3 uses.