While the game is enjoyable to play as of version 1.12, I have some suggestions:
King
I know it is in the guide, but putting the 65%-35% in class description as well would be a good idea.
Alchemist
Should be able to target the King with both potions. They are neutrals, give them some more freedom to act.
Mystic
They are very bland right now. A Prince-light. I know many don’t want back ’talk to dead’ because it was such a hard counter to evils (Possessor mainly). And I think I agree with that. Being able to talk to dead players decreases the impact of dying. But I also see many dedicated players in dead chat wishing they’d have a little extra to do. Games feel a lot less impactful right now. Dead? Onto the next game!
Suggestions:
- Make Mystic unique
- Remove Link Minds
- Give Conduit 5 uses
- Change (or clarify?) Private Matter: … hidden from the public (including from Nobles using Maid Spy).
- Add night-time ability: Séance (3 uses): Select any BD member that died this game. He/she will get a selection of 3 premade ‘deathnotes’ to show the mystic. This selection of 3 will be from a collection of 20+ premade deathnotes. The dead BD member can show one or none of those 3 deathnotes. These notes won’t include numbers or texts, just drawings to interpret. If a dead BD member is targeted more than once, he/she gets a new set of 3 options to pick from each time. Yes, I know this suggestion is a stretch from a programming stance, but it would make communicating with the dead possible but less powerful and completely unique. This suggestion is inspired by the Mysterium board game btw. As a general quality of life measure: Upon dead, a BD member will be informed whether or not there is at least one Mystic active. (So he knows he can safely leave if there is none active)