Pretender Rework

Also, you might need to fix your formatting of it.

Not being nit-picky here it just looks neater. Here’s your class but in this format.
:shield: = Unique

The Pretender :shield:

Neutral Special
Dirty Blood (Passive) - You are death immune and appear as royal to investigative checks.
Usuper (Passive) - During the King election, votes for you will be multiplied by the number of Kings killed by your hands, starting at 1x, if you kill one king you get 2x, kill another you get 3x and so on.
Bribe (Day) - Your attack will bypass the Kings guards tonight but will be able to be healed. - 1 use.
Silence (Day) - Silence a player for 20 seconds. - 2 uses.
Blood Test (Night) - Check a player, if they have Royal Blood or are the King, you will attack them and the attack will bypass healing. - Infinite Uses.
Mimicry (Night) - Use the first ability of the last Non-Unique class with Royal Blood that you killed. - Infinite Uses.
Your objective is to become KIng and survive till the end of the game

You probably already know this, but yeh, it kinda just looks neater.

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Any tip to formatting is appreciated.

> #[color=placecolorhere]class[/color] :shield: <--- this is if it's unique
>[color=placecolorhere]faction classtype[/color]
>
>**Passive (Passive)**

Is it really better to do:

Passive (Passive)

instead of

Passive:
Passive 1
Passive 2

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It reads left to right better

> # <font color=INSERTCOLORHERE>INSERTNAMEHERE</font>
> <font color=INSERTSAMECOLORHERE>INSERTCLASSTYPEANDCLASSFACTIONHERE</font>

I dislike this class because it keeps pret as a killing class and in fact encourages them to kill even more … i don’t pret to have a killing ability

IMO Prets goal should be to eliminate his opponents, try to get confirmed just enough to be a legitimate vote, and get King. That’s what was used as a base for this.

I’m not saying it’s perfect, but it should be better than the current version.

I think pret’s goal should only be to neutralize their competition, not actually eliminate them from the game

@Kape
Mind if I ask why perma death immunity?

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Because I went with what the current one has.

Fair enough.
I was always confused by perma death immunity pret tbh

Literally irrelevant. Only the Pretender can check for royalty so this doesn’t do anything.

Maid matchmake.

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Ah right. Forgot about that

Is this suppose to discourage BD pret?

since it doesn’t look like it,it just encourage NK pret.

Actually balance is the FINAL priority when making or reworking a class.

The first priority is establishing the purpose behind the class/rework. You want something that fundamentally works at what it’s supposed to be and THEN you worry about it’s effectiveness.

Start at normal Royal Blood (2x), increasing from there.

Much more useful than reversing a king, which never does much anyway, short of reversing the slam pardon to an exe on the prince, people won’t usually exe the king and just believe he was revered. All it did was proof the pretender.

Much more useful. I never liked the whole “check if they are royal before you can attack them” thing. Old Inq never had to test for magic before attacking, he just stopped the attack if they weren’t magical. Even worse, you know a person is royal (out prince for example) but mechanically you can’t do anything until you test them.
This solves that.

I’d be concerned about getting a game with only 1-2 royals, making this useless if you’re not the one to kill them. A pity mechanic to help might be useful, such as you gaining a random dead royals abilities after x days or something might be useful. Otherwise I like it, gives the Pretender more flexibility in claims other than princess.

Overall, if it stops the stupidly annoying Immortal BD Princess pretender play then go for it.

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https://www.youtube.com/watch?v=umDr0mPuyQc

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This would probably be in Maid’s Matchmake class card info; it just sounds weird to read it.

I don’t see you being voted up without getting an early confirmation, and if you did, you’re basically like live Pretender anyway, but now you have 3 claims: Princess (like live), Drunk, and Noble. In essence, the passive is almost useless.

Would you be told what you killed when you kill them? I don’t see this ability working otherwise (esp when bodies can be defiled). Drunk would be especially weird since it requires 2 targets (well, the first targeting the second).

This is the biggest bit that scares me. The infinite use effectively makes you a pseudo-NK similar to Alch or Inq except you have unlimited attacks on Kings and Royals. I’m not sure how much I’d really care for that, especially if it’s a 3-neut game of Alch/Inq/Pret.

That said, what about in games where there are no royals (besides Prince, obviously)? That would make your night abilities effectively worthless, except for killing the King and Prince (though killing Prince would likely screw you more than anyone else). Idk, I like the concept, but I feel that the execution would be heavily dependent on the RNG of what classes are in the game.

Also with how much heal-piercing we have in the game already, I don’t think we really need another. I’d almost rather it pierce non-King Night-Immunity if it has to pierce something.

Overall, better than live Pret, but I don’t know if I would like the actual implementation. I feel like the meta would keep having the open Pret claims. This is especially the case if there’s a Princess as having them check you would confirm. S/I is non-framed and clearly not NK. On top of that, you can use Distract to pseudo-confirm yourself too (bonus points if found as S/I prior). People are already fine with putting Pret in, they’d be more fine with it to get you out of the potential killing role you start in.

Just my two cents.

PS: This is only a ‘necro’ because Kape posted this in Feedback Discussion on the Discord last night :slight_smile: Didn’t even notice the date on the most recent post!

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