Preview of Patch 1.1.0

Patch will be out in the next few days.

General:

  • New simplified game mode called Casual. (If it is popular enough, new players will be required to play X number of games of it.)
  • Old game mode now named Classic.
  • Everyone can now draw in their deathnote.
  • Spy/Cult Maid no longer counts as a visit.
  • Disabled the early game over checks for the time being. (Games would end when they shouldn’t, even when things like DK’s and abilities were accounted for.)
  • New female armor and crossbow execution added.

Assassin:

  • Distract now usable during trials.

Enforcer:

  • Removed Armored passive.
  • Protection now prevents visits to targeted Unseen member.

King:

  • Removed Allies from starting King.
  • Added Night Ability Order to starting King - Prevent a player from voting tomorrow. 4 uses.
  • Abilities no longer count as visiting.

Knight:

  • Changed Sacrifice icon.

Mastermind:

  • Into the Shadows now hides the Mastermind’s occupy immunity again.

Princess:

  • Flirt now show Killer/Support and Offensive/Social.

Psycho King:

  • Now permanently death immune at night.
  • Abilities no longer count as visiting.

Ritualist:

  • Tornado reduced to two uses.
  • Brotherhood changed to single target, uses increased to three.

Sorcerer:

  • Magic Dust uses reduced to 2.
  • Circle of Death uses reduced to 2.
  • New Day Ability Magic Cloak - Hides your visits at night. 2 uses.

Bug Fixes:

  • Fixed a bug with some abilities not being usable during trials.
  • No longer shows multiple healing messages.
  • Fixed a bug where sometimes people wouldn’t show up as visiting. The only abilities or classes that shouldn’t show up as visiting will say so in the class card.
  • Some others.

Casual Game Mode:

Core Differences:

  • Changed almost all Blue Dragon classes and their conversions.
  • Prince remains the same.
  • The max number of each non-unique Blue Dragon class is 3.
  • Only the Unseen can spawn.
  • The Sorcerer and Inquisitor cannot spawn, but all other neutrals still can.
  • There is no Royal Blood.

Magistrate - Investigative Blue Dragon

  • Spawns every game, is unique, and is unconvertable.
  • Day Ability Scout - Send a scout to watch a player. You will be alerted if they are converted.
  • Night Ability Expert Investigation - Determine if a player is part of the Unseen.
  • Night Ability Surveillance - Prevent visitors and learn the name of those that try. You will be alerted if an Unseen member tries. 3 uses.

Inspector - Investigative Blue Dragon

  • Night Ability Examine - Limit a player’s class type down to two options. Works the same way as the Princess’ Flirt.
  • Night Ability Window Peek - Discover a player’s faction. 2 uses.

Champion - Killer Blue Dragon

  • Passive Armored - Your armor will protect you from the first attacker blocked by Sacrifice.
  • Night Ability Sacrifice - Protect a player, giving your life to kill their attackers.
  • Night Ability Entrench - You will become death and conversion immune, and will kill any attackers. Bypasses night immunity. 2 uses.

Steward - Offensive Blue Dragon

  • Passive Dutiful - Immune to occupation and target changing.
  • Night Ability Serve Wine - Occupy a player by getting them drunk.
  • Night Ability Debauchery - Cause a player to target you. You will be immune to all attacks redirected. 2 uses.

Mystic - Social Blue Dragon

  • Passive Call the Dead - Communicate with the dead at night.
  • Day Ability Telepathy - Telepathically send a message to everyone, they will not know who sent it. 2 uses.
  • Day Ability Private Matter - All whispers to and from you will be hidden from the public. 2 uses.
  • Night Ability Read Mind - See whispers to and from a player tomorrow. Cannot target King. Does not count as visiting.

Medic - Support Blue Dragon

  • Passive Remedy Studies - Immune to Nightshade poisoning.
  • Night Ability First Aid - Heal a player back to life if they were attacked.
  • Night Ability Quarantine - Heal a player’s poison and prevent all visitors. Can only be used on a player once.

Sleuth - Investigative Unseen (Converted from Inspector)

  • Night Ability Study - Discover a player’s class type.
  • Night Ability Watch Carefully - Discover a player’s class. 2 uses.

Gladiator - Support Unseen (Converted from Champion)

  • Night Ability Protection - Protect an Unseen member and prevent others from visiting.
  • Night Ability Frenzy - Guarantees the Assassin will kill their target. 1 use.

Attendant - Offensive Unseen (Converted from Steward)

  • Passive Dutiful - Immune to occupation and target changing.
  • Night Ability Serve Wine - Occupy a player by getting them drunk.
  • Nigh Ability Drugged Wine - Drug a player and then force them to target someone. 2 uses.

Seer - Social Unseen (Converted from Mystic)

  • Day Ability Telepathy - Telepathically send a message to everyone, they will not know who sent it. 2 uses.
  • Day Ability Private Matter - All whispers to and from you will be hidden from the public. 2 uses.
  • Night Ability Read Mind - See whispers to and from a player tomorrow. Cannot target King. Does not count as visiting.
  • Night Ability Mind Warp - Cause a player to receive incorrect feedback from their abilities.

Sawbones - Support Unseen (Converted from Medic)

  • Night Ability Abscission - Make an Unseen member appear as Blue Dragon tonight.
  • Night Ability Drug - Causes a player to believe they were attacked and healed. 2 uses.
4 Likes

yassss the cruel reign of allies is at an end

3 Likes

allies was cool imo

I liked all of it except a few things the Sorcerers changes aren’t that great circle of death should still have 3 uses. I like that Magic dusts has been reduced to 2 thats great. And im not sure if Magic Cloak is gona be very usefull but i can’t tell yet.

I liked it quite a lot too.
However, there are a lot of good changes other than that.

It was really bad ruined many games for me.

1 Like

i never ran into these types of problems as king.
i even enjoyed the games

however it did come as a slight problem when people just played follow the leader with the king
and you had no leads

1 Like

Casual mode sounds like a completely dumbed down “idiot” mode. Not to mention that, if it happens (or even in general), being forced to play x games in that mode then switching to “Expert” or “Normal” or whatever it ends up called mode would be complicated since the classes are only changed in “Casual”.

Suddenly you are faced with all the normal, unchanged classes and you’ve not really learned anything.

People have complained about the complexity of the regular game, so I don’t see how this is a problem?
A “dumbed” down version of a complex game for people who’ve never touched the genre before can try? :smile:

I don’t think the comment about “not learning anything from it” is really accurate, as Casual game mode features all the same abilities found in the Regular game mode (with a few uniqe exceptions)

I hope you’ll enjoy it more than you thought you would when you try it!
Also remember you’re not forced to play the casual mode :wink:

5 Likes

My only issue is with Sorc being changed, was already quiet difficult to win as them, now they can only use magic dart twice? I’m indifferent about king changes. Saving my judgement for casual until i play it.

The Inquisitor is not that big of a threat to the Sorcerer.

Big thanks guys !!! :kiss:

2 Likes

Can you guys write faster i’m curious what you all are thinking.

Yeah but comparing Sorc to other NK’s the sorc will be seriously weakened cause of it.

Not really.

I’m not sure. Playing in Casual, either by force or choice, then moving onto whatever the normal mode is called would be complicated I reckon. Suddenly you are faced with Cult, the unchanged classes (Sheriff, Observer, Princess, Butler etc) and have to relearn how the “normal” classes work, rather than relying on the knowledge you learned in Casual.

I get that you’d have a better grasp of the basics in the game and how it works but you’d be relearning all the classes again which just mucks it up. We all know how badly a simple mistake can be for you in game if you’ve not followed the Patches and changes to your class never mind the terror that might happen when you decide “I’ll pretend to be the Magistrate”…“EXE THIS, DOESN’T EXIST IN NORMAL MODE!”
(Just an example).

I dunno, guess we can wait and see but I personally think that parts of it will be a train wreck, mostly, when people move from casual to normal.

1, 2, 20… magic dust is broken for preventing the inq from getting the sorc… It still is enough to make the inq pretty sure that anything he finds is 3 times more likely to be a false positive, than an actual catch, rendering his smart play to be to just wait for the BD to do his job for him.

The sorc is brokenly weak because he’s the worse NK at hiding from the BD in general… The inq currently is a brokenly horrible at doing his job class. This change makes sorc… slightly kind of weaker against against inq but not really (full court frames by their very nature, render the entire idea of using investigations to find anything meaningless.)

1 Like

She!!! The Sorcerer is a girl.

I saw something about the starting king having 6 uses of guard. Is this true and if so can you put it in the patch notes?

ITS A TRAP!

im sorry not sorry.