Patch will be out in the next few days.
General:
- New simplified game mode called Casual. (If it is popular enough, new players will be required to play X number of games of it.)
- Old game mode now named Classic.
- Everyone can now draw in their deathnote.
- Spy/Cult Maid no longer counts as a visit.
- Disabled the early game over checks for the time being. (Games would end when they shouldn’t, even when things like DK’s and abilities were accounted for.)
- New female armor and crossbow execution added.
Assassin:
- Distract now usable during trials.
Enforcer:
- Removed Armored passive.
- Protection now prevents visits to targeted Unseen member.
King:
- Removed Allies from starting King.
- Added Night Ability Order to starting King - Prevent a player from voting tomorrow. 4 uses.
- Abilities no longer count as visiting.
Knight:
- Changed Sacrifice icon.
Mastermind:
- Into the Shadows now hides the Mastermind’s occupy immunity again.
Princess:
- Flirt now show Killer/Support and Offensive/Social.
Psycho King:
- Now permanently death immune at night.
- Abilities no longer count as visiting.
Ritualist:
- Tornado reduced to two uses.
- Brotherhood changed to single target, uses increased to three.
Sorcerer:
- Magic Dust uses reduced to 2.
- Circle of Death uses reduced to 2.
- New Day Ability Magic Cloak - Hides your visits at night. 2 uses.
Bug Fixes:
- Fixed a bug with some abilities not being usable during trials.
- No longer shows multiple healing messages.
- Fixed a bug where sometimes people wouldn’t show up as visiting. The only abilities or classes that shouldn’t show up as visiting will say so in the class card.
- Some others.
Casual Game Mode:
Core Differences:
- Changed almost all Blue Dragon classes and their conversions.
- Prince remains the same.
- The max number of each non-unique Blue Dragon class is 3.
- Only the Unseen can spawn.
- The Sorcerer and Inquisitor cannot spawn, but all other neutrals still can.
- There is no Royal Blood.
Magistrate - Investigative Blue Dragon
- Spawns every game, is unique, and is unconvertable.
- Day Ability Scout - Send a scout to watch a player. You will be alerted if they are converted.
- Night Ability Expert Investigation - Determine if a player is part of the Unseen.
- Night Ability Surveillance - Prevent visitors and learn the name of those that try. You will be alerted if an Unseen member tries. 3 uses.
Inspector - Investigative Blue Dragon
- Night Ability Examine - Limit a player’s class type down to two options. Works the same way as the Princess’ Flirt.
- Night Ability Window Peek - Discover a player’s faction. 2 uses.
Champion - Killer Blue Dragon
- Passive Armored - Your armor will protect you from the first attacker blocked by Sacrifice.
- Night Ability Sacrifice - Protect a player, giving your life to kill their attackers.
- Night Ability Entrench - You will become death and conversion immune, and will kill any attackers. Bypasses night immunity. 2 uses.
Steward - Offensive Blue Dragon
- Passive Dutiful - Immune to occupation and target changing.
- Night Ability Serve Wine - Occupy a player by getting them drunk.
- Night Ability Debauchery - Cause a player to target you. You will be immune to all attacks redirected. 2 uses.
Mystic - Social Blue Dragon
- Passive Call the Dead - Communicate with the dead at night.
- Day Ability Telepathy - Telepathically send a message to everyone, they will not know who sent it. 2 uses.
- Day Ability Private Matter - All whispers to and from you will be hidden from the public. 2 uses.
- Night Ability Read Mind - See whispers to and from a player tomorrow. Cannot target King. Does not count as visiting.
Medic - Support Blue Dragon
- Passive Remedy Studies - Immune to Nightshade poisoning.
- Night Ability First Aid - Heal a player back to life if they were attacked.
- Night Ability Quarantine - Heal a player’s poison and prevent all visitors. Can only be used on a player once.
Sleuth - Investigative Unseen (Converted from Inspector)
- Night Ability Study - Discover a player’s class type.
- Night Ability Watch Carefully - Discover a player’s class. 2 uses.
Gladiator - Support Unseen (Converted from Champion)
- Night Ability Protection - Protect an Unseen member and prevent others from visiting.
- Night Ability Frenzy - Guarantees the Assassin will kill their target. 1 use.
Attendant - Offensive Unseen (Converted from Steward)
- Passive Dutiful - Immune to occupation and target changing.
- Night Ability Serve Wine - Occupy a player by getting them drunk.
- Nigh Ability Drugged Wine - Drug a player and then force them to target someone. 2 uses.
Seer - Social Unseen (Converted from Mystic)
- Day Ability Telepathy - Telepathically send a message to everyone, they will not know who sent it. 2 uses.
- Day Ability Private Matter - All whispers to and from you will be hidden from the public. 2 uses.
- Night Ability Read Mind - See whispers to and from a player tomorrow. Cannot target King. Does not count as visiting.
- Night Ability Mind Warp - Cause a player to receive incorrect feedback from their abilities.
Sawbones - Support Unseen (Converted from Medic)
- Night Ability Abscission - Make an Unseen member appear as Blue Dragon tonight.
- Night Ability Drug - Causes a player to believe they were attacked and healed. 2 uses.