Puppets and Puppeteers. game over! master polikshadowbliss wins!

It… isn’t that simple.

Ever hear of the prisoner’s dilemma?

two prisoners are caught by the police and given the chance at a reduced sentence if they rat on their partner. Each perp needs to decide whether he wants to try for the reduced sentence. No matter what his partner does, HE would be better off to rat on his partner (his sentence is increased if he stays silent while his partner rats on him.), yet both perps are better off if NEITHER of them rat on each other.

This game is, in a sense, a larger version of that dillemma.

Some people spend their academic careers studying prisoner’s dilemma and other related hypotheticals in game theory. It’s hardly as simple as saying, “Anyone who isn’t an idiot would choose not to rat on their partner.”

I’m never going to live that down, am I?

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Nope

except that here, there isnt a bonus for deceiving when the other cooperates
if you both cooperate, you both win, but if the other cooperates and you deceive, then you dont win yet. also theres the thing of multiple sequential games of the prisoner’s dilemma sort of spin it around (tit-for-tat)

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guess who we are executing then!

2 Likes

/join

Guess who is gonna get enslaved!

This game is more like a stag hunt. If everyone cooperates then everyone gets the best reward. But if anyone doesn’t cooperate then those that do get less then those that didn’t.

Fuck it. /Join

excellent point!

Could we like, start?

We need at least ten people.

First of all, I think that the smaller the game, the less well it plays.

Also, the more people, the more likely someone enslaves the first round.

Cool cool. We need to enslave people :3

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No we don’t

Guess who is going to get freed, seeing as you said this!

The prisoners dilemma is like this:

If neither person rats, they both get 1 year in prison. If 1 of the rats, they get no years at the other gets 3 years. If both rat, they both get 3 years.

This is not that. If we all decide not to enslave, everyone wins. If you decide to enslave, and no one else does, you dramatically decrease your odds of winning.

If everyone here was rational and recognized everyone else was rational, the game would end with everyone winning as a teamer.

This game is broken, but there is a way to fix it.

Just make 1 or 2 people HAVE to be masters at the beginning of the game, and then it might make sense to enslave as a teamer.

except, you aren’t inherently likely to lose if you enslave someone the first round, see the examples

  • no one attempts to enslave anyone. everyone wins!
  • you alone attempt to enslave someone and you succeed. you are now more likely to win than anyone else
    • if someone investigates you, you will probably lose
    • if nobody investigates you, you are now significantly more likely to win that everyone else
  • you attempt to enslave somebody and you fail since someone else also tried to enslave that same person
    • if nobody investigated you or the other person, you are both more likely than anyone else to win
    • if somebody investigated the other person, you are basically back to the beginning scenario
    • if you are investigated, you will probably lose
    • if you are both investigated, you are each either more or less likely to win than anyone else, depending on the people that investigated you both
  • if you dont enslave anyone, but someone else does, see the results of the second option, but they apply to the person who enslaved, and inversely to you
  • if somebody (not you) tried and failed to enslave anyone, see results of the third option, but they apply to the people who tried to enslave someone
  • if you and somebody else both try to enslave someone and succeed, see the results of the second option, but they apply to both people who enslaved someone
  • if you are enslaved, you are extremely less likely to win

see how, if you dont try to enslave someone, (assuming everyone else acts randomly) ~2/4 options cause you to be less likely to win, and ~1/4 cause you to be more likely to win, and ~1/4 dont really affect you
whereas if you do try to enslave someone, ~3/5 cause you to be more likely to win, ~1/5 cause you to be less likely to win, and ~1/5 dont really affect you

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and questions:

  • if one of a master’s slaves becomes the sheriff, is the master told this, and can the master use the /execute ability?
  • is there a ‘day phase’-like time where everybody can chat and not do any actions?

No, what is this based on? It would be at least 9 v 1.