Really Dumb Possessor Problem

So I just tried to possess a person who disconnected like 1 second before the night ended, “You cannot possess a disconnected player.” Then that person rejoined and continued to play. Wow really?

8 Likes

Hows life?

me:

It’s more complicated to fix than it seems. Think about how the messages involved work (and remember, they’re visible to everyone):

“4 has disconnected!”

(Night ends, Possessor, who was 5, jumps to 4.)

“5 has reconnected!”

Now it’s obvious who the possessor is. You can fix this by having it display their old number, but that will require some tracking. And there’s still some other issues:

  1. What if they take a while to reconnect? The Possessor can fake being disconnected, but it’ll be a bit tricky and many possessors would miss that they have to do so. I guess it could prevent the possessor from speaking? It’s complicated.

  2. What if that person doesn’t reconnect at all? Eventually, it will have to show a fake reconnect message, but when? If it happens in a predictable way (ie. immediately after the night ends), people might notice and suspect a possessor.

  3. What about their new number, which never showed a disconnect message but is now disconnected? If they never come back, how is this handled? Will they appear as an option to be raised as a DK, say? Note that if they’re now silently disconnected, a Phys could notice the missing number the next night, look back to see who was disconnected at the end of last night, and identify who the Possessor is.

I agree that it should be fixed, but there’s complications that need to be worked out first.

2 Likes

They should at least die. “You could not possess the player so you killed them normally instead”

The obvious solution is get rid of the connect/disconnect messages. They allow metagaming in other ways also and they have no justification for being in the game.