Reaper suggestion by myself, N9neLives and SkallyCat:
A:
If somebody attacks the Reaper on a night that he’s immune costing him a soul, they are unable to talk the following day.
AND/OR
B
If the Reaper attacks an immune player, they are unable to talk the following day.
Notifications:
A:
Reaper Target:
“Something startled you last night. You’ve been silenced.”
Reaper:
“Your victim was immune, you’ve silenced them instead.”
B:
Attacker:
“You were startled upon visiting your target. You’ve been silenced.”
Reaper:
“Somebody attacked you last night, you’ve silenced them.”