There’s no point discussions enabling the Fool nightkill reward if there isn’t one!
But I guess that is somewhat true already actually.
whoever kills the fool has killed a neutral i think thats a good enough reward
hey how about we remove guilt because it’s a garbage mechanic
who in hell has punished me with a neuts out daughter
at least suicide guilt. at least that absolute travesty of a mechanic.
unfortunately guilt is somewhat needed to mitigate the effects of outright gamethrowers
you realize that if you hit a bd you
a. kill a bd
b. become unprotectable anyways
c. lose all your exes
Then it makes night town kills equivalent to a lynch. It makes it easier to clear out PoEs (in both ToL and FoL)
To be clear I’m talking, like, ‘CS the Prince’ types, I’m not criticizing PoE-thinners
so instead of suiciding do you think a failed knight CS should just essentially vanillaize them?
cause thats a massive knight buff and knight is like top 5 BD at the worst
like it’s not meant for your average joe yknow?
why have a low skill ceiling?
yeah but it opens design space
i’m not suggesting doing that without also buffing wolves
i mean the real punishment is the fact you stabbed a fucking villager
which isnt always inherently a bad thing
depending on whos alive a thinner PoE is miles more important than one suspicious princess claim who keeps flirting outted claims
uh
it is
even PoE kills are nasty, especially in a mechanic-based game
If I rolled guiltless Knight I would CS almost every night lol.
Even killing 2 BDs (him and yourself) doesn’t stop BD from yolo killing in the end, but it helps mitigating the problem
if the problem is yoloing knights
just after they shank a villia stump/vanillize them
but wait we have a butler and a prince and now the knight is proven and we dont have to worry about that princess actually being MM