Rework of Sheriff and Paladin

I like the idea of making paladin and sheriff different, but the current paladin you’ve made is way weaker then sheriff

if you’re going to split both then make then at least near the same strength

All I want is for both to be fake claimed… :cry:

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It’s fine, I like the idea of paladin but it needs more of a buff.

Also what would paladin be support? with a killing ability?

What would this accomplish? You aren’t converting if you have a Templar

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Don’t you just love framing someone as Cult Leader in an Unseen game?

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That got me good tbh

Honestly I would make Paladin a Killer rather than a Support like what you’ve done

Can we not have another anti-conversion class?

thanks

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Can I just copy and paste my Duelist suggestion from awhile ago and leave?

The Paladin (Support?)

Passive: Zeal - Immune to occupation once. You will not gain a bonus occupation immunity from occupation 3 times.

Day ability 1: Holy Candle - User is protected from day abilities (except prince jail) - 2 Uses.

Night ability 1: Holy Watch - Watch over someone, making the Death Immune and Immune to any negative effects.

Night ability 2: Holy Smite - Watch over a target, any attempts of conversion on you and your target, will kill the Assassin or Cult Leader, If no Assassin you will prevent the convert but, not attack the Mastermind. (2 Uses)

The Templar

Unseen Support

Passive: Zeal - same as before conversion. Resets if passive is lost.

Day ability 1: Dark Candle - Player cannot be healed tonight. 2 uses.

Night ability 1: Lingering Faith - Frame the target as the Mastermind/Cult Leader and prevent occupation/redirection abilities. Infinite uses, this will last two nights 4 uses.

Night ability 2: Unholy Protection - Prevent all visitors on the Assassin and mastermind 2 Uses.

Actually yeah that’s a good change

Cult Leader is still mutually exclusive with Templar

No? what do you mean.

if there’s a Templar, no way will there be a Cult Leader until Mutliball becomes a real thing

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But then the sheriff would know what game it was :thinking:

I agree that sheriff and paladin could use some changes to prevent them from outing the evil faction, but not these.

Yes, but only if it just says “evil” and doesn’t announce the faction.

What’s the point of this? It’s just a mixture of scout/EI

Again, why?

Why should jail be excluded from this?

This is worse than the old smite. There are enough anti-conversion abilities, and the main problem with smite is that it also kills the CL. It’s worse because it remains for 3 nights.

This is a bit niche since it only affects 2 classes.

What’s the point of framing as CL? And why would you want to make a non-unseen conversion immune?

Isn’t this just a discount wall of fire? MM can’t convert while a templar is in play, and foresight doesn’t really need this.

WAIT I thought it said all visitors except you can’t prevent them on the mastermind

I see the massive problem

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NO DEUS VULT? IN MY TEMPLAR CLASSCARD?!?!?!?!

WE SHALL TAKE JERUSALEM DEUSVULTDEUSVULTDEUSVULTDEUSVULTDEUSVULTDEUSVULTDEUSVULT

change the name of Unholy Slash to Deus Vult. You can’t just call something Unholy just because they were converted, Templars and Paladins both are Christians

also Templar is not investigative, Templar is more Support

Frame the target as the Mastermind/Cult Leader
How could Templar, an Unseen convert be in a cult game