Rework of Sheriff and Paladin

Been working on this for a while. Feedback is appreciated.

Both can spawn in each game now. 1 Sheriff will always spawn, but Paladin will only have a chance of spawning.

Sheriff leans towards finding evils, Paladin leaning towards protecting BD from conversions.

The Sheriff

Scouts stays the same/gets removed

Expert investigation will find cult.

Night ability: Surveillance - If the target is a member of the cult/unseen, determine who they visited that night. - 2 uses.

The Paladin

Passive: Zeal - Immune to occupation once. You will not gain a bonus occupation immunity from occupation 3 times.

Day ability 1: Holy Candle - User is protected from day abilities (except prince jail) - 2 Uses.

Night ability 1: Hold Faith - Find out if a negative ability was used on them. Prevent that ability. Infinite uses. (Same as old magic barrier.)

Night ability 2: Smite - Watch over a target for 3 nights. If they are attempted to be converted, prevent it and attack the converter. 1 use. Sticks onto the target.

Converts:

The Marshal

Same as before

The Templar

Unseen Investigative

Passive: Zeal - same as before conversion. Resets if passive is lost.

Day ability 1: Dark Candle - Player cannot be healed tonight. 2 uses.

Night ability 1: Lingering Faith - Frame the target as the Mastermind/Cult Leader and prevent occupation/redirection abilities. Infinite uses.

Night ability 2: Unholy Slash - Prevent visitors to a player except for the Mastermind. 1 use.

I hope this change will effectively make Sheriff and Paladin a viable fake claim in both games. It shouldn’t be a detriment to anyone claiming that opposite investigative.

why though. If it’s a MM what did you accomplish

Also paladin is a worse CW tbh

You’ve prevented a convert.

cool CW did it better and doesn’t have to use a night Ability for it

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Missing he point.

A class doesn’t have to be bad for it to be a fake claim

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It’s literally a discount court wizard

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Okay cat, what do you recommend being the night ability?

First off I see no reason why this can’t prevent negative effects as well.

Anything but this make this one use, prevent the convert and if they tried converting the target that night it fails and the target is forever now Unconvertable
Obviously don’t tell them this succeeded

Wait posted it early

Even then it’s still a little wonky

Does that not seem OP to you?

Thing is king does it better and you don’t know if it worked or not

You can always make it 2-3 nights

Also safe to say the paladin convert is trash ngl

Literally all it does is make it so it’s a discount enforcer, my suggesting. Lingering Faith should do some framing stuff in a unique way like arisotcrast. Idk…

What if it prevents all positive effects from affecting the target and negative effects can’t be prevented like if a butler occupied the target you used it on then they bypass immunity or something

Even then it’s still very weak tbh

What positive effect to prevent? The day ability blocks healers, I changed it to be a frame.

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