Here’s a Sorcerer and Inquisitor rework that attempts to make the Sorcerer and Inquisitor each other’s worst enemy, and forces the BD to rely on the Inquisitor to deal with the Sorcerer and to a lesser degree make the Unseen/Cult rely on the Sorcerer to deal with the Inquisitor.
The Sorcerer
Neutral Killer
Mage Armour (Passive) - Immune to death at night, occupation, target changing, poison and bleeding. Does not apply to attacks from The Inquisitor.
Awareness (Passive) - You will not attack targets that are death immune, guarded by The Knight, or are an Unseen/Cult member. Additionally, your visits are hidden at night.
Magic Cloak (Day) - You appear as a class type of your choice and a member of the Blue Dragon to investigations tonight. - 2 uses
Magic Missile (Night) - Fire a magic missile at a player, killing them. Bypasses The Inquisitor’s night immunity. - Infinite uses
Circle of Death (Night) - The target player and anyone visiting them will die. - 3 uses, killing The Inquisitor activates this ability
Survive to see the Blue Dragon lose.
The Inquisitor
Neutral Investigative
Holy Blessing (Passive) - Immune to death, once. Does not apply to attacks from The Sorcerer.
Nobody Expects The Spanish Inqusition (Passive) - Your visits will be hidden from others at night.
Consecration (Day) - The target player is immune to attacks The Sorcerer makes against them tonight. You can’t target yourself. - 2 uses
Find Magic (Night) - Check if a player is a magic user. The Paladin, Court Wizard, Psychic and their converted forms are all magic users. - Infinite uses
Ruthless Efficiency (Night) - Attack a target player. Bypasses The Sorcerer’s night immunity. - 3 uses
Survive to see The Sorcerer die. (Commits suicide when goal is complete)