The Assassin (Unseen Killer)
Passive 1:
Steal Herbs - If you kill a person with healing capabilities you will gain 2 Nightshade. If a person with healing capabilities gets executed you will gain 1 Nightshade. (Original Assassin only.)
This allows the Assassin to have a 2f1 whilst being able to poison more. It also discourages the execution of Alchemists.
Passive 2:
Forage - If you do not choose to kill anybody you will receive 1 use of Nightshade.
This allows converted Assassins to gain Nightshade.
Day Ability 1:
Nightshade - Expose a person to deadly nightshade, poisoning them. If not healed they will die within a day. (2 uses)
Buffing poison allows more worth to Alchemists and not insta executing Physician claims. The amount you have is heavily reduced though.
Day Ability 1:
Blinding Dagger - Cause a player to go blind for 25 seconds making them miss everything that was said during that time. (2 uses)
Distract was useless and it was not worth using over a poison. Making a player miss a whole 25 seconds worth of text is worth it.
Night Ability 1:
Assassinate - Attack a player. (Infinite uses)
Night Ability 2:
2 for 1 - Attack 2 players. (1 use)
I believe this will bring more worth to healers, giving the Assassin less boredom and more strategy along with Physicians and Alchemists.
Credit to NOBLE1 for thinking of the idea for “Blinding Sword” (I balanced it a tiny bit.)
Original Post for “Blinding Sword” - https://forum.imperium42.com/t/class-suggestion-the-tormental/35925/25